200,673 Commits over 4,171 Days - 2.00cph!

7 Years Ago
Deleted unused gate materials
7 Years Ago
Fixed gaps between compound walls
7 Years Ago
scientist sentry turret prefab with hierarchy compound perimeter walls placement scene2prefab
7 Years Ago
Cherry picking 26449 & 26495
7 Years Ago
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7 Years Ago
Stats data
7 Years Ago
Fixed bad max value source on body temperature
7 Years Ago
Attempt at fixing Dormant AI wakeup bug.
7 Years Ago
Jenkinsfile (build OSX & linux)
7 Years Ago
Steam vdfs
7 Years Ago
Removed all temperature stats, AI scoring and Effect application now uses environmental temperature conditions/triggers and insulation checks Removed a bunch of stat considerations for stats that had bene removed in the combat revamp Added generated EffectTypes enum (EffectSettings can be implicitly converted to this type, and it can be used for lookup in Unit.Effects)
7 Years Ago
Fixed campfire not being lightable
7 Years Ago
Got rid of the NetworkGameMode singleton option. Better to integrate it with NetworkPeer. But I don't like how there's a short time where NetworkPeer exists and NetworkGameMode isn't assigned yet - need to think about options there.
7 Years Ago
FINALLY got gang members synchronising properly. Added gang member NetworkUsers as referenced entities for the gangs. On top of that, we needed to delay the member stuff that was in Deserialize until OnPostDeserialize because: - User entities need to be deserialized and ready so we can use FindUser to find them by ID. - Gangs set their members as Referenced entities so that they're sent along with the gang, making sure they're available. - So everything gets deserialized, but the base thing (gang) gets deserialized first, so the members still aren't ready. - OnPostDeserialize isn't called until after ALL referenced entities are deserialized, so it now works.
7 Years Ago
Fixed another gang member bug. And there's one more to come.
7 Years Ago
Fixed gang leader serialization. With any luck, gang sync is now good.
7 Years Ago
Gang warfare test mode edit - Leave gang on death. Plus NetworkGameMode method work.
7 Years Ago
diving mask/fins
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
fixes
7 Years Ago
merge into main
7 Years Ago
Wrote a possibly stupid event class. Will think about this better on Monday.
7 Years Ago
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
7 Years Ago
Improved offshore junkpile spawns Fixed animals spawning inside small cliffs Improved Ch47 drop points (no longer dropping on top of buildings) Added CH47 drop point to SiteA Fixed missing ladder volume from launch site Pumping station has slightly larger prevent building volume Islands WIP
7 Years Ago
More work on dormant ai bug.
7 Years Ago
Traditional FogOfWar is default, uses TOD fog color and lower alpha, hides non-player controlled units Buildings can clear fog of war (on by default)
7 Years Ago
TOD tweak
7 Years Ago
Fixed unit fog flickering
7 Years Ago
Even more work on dormant ai bug.
7 Years Ago
Don't show for overlay UI for units that are invisible
7 Years Ago
Version++
7 Years Ago
last few event hookups for help prompts
7 Years Ago
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7 Years Ago
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7 Years Ago
Added fleeing below health threshold and various combat AI tweaks
7 Years Ago
Add extra delay to VisualFX destruction
7 Years Ago
Unit fog of war radius uses Senses.AwarenessRadius
7 Years Ago
penalty when targeting fleeing units
7 Years Ago
Disabled grass until we can make it good
7 Years Ago
Added keyboard camera movement multiplier to options
7 Years Ago
Dormant ai bug stuff.
7 Years Ago
Cold and Freezing effects have proper insulation checks
7 Years Ago
Buildings only create their terrain decal in OnCreate (fixes buildings creating terrain decals on load when they have already been persisted
7 Years Ago
Fix for dormant ai related changes.
7 Years Ago
Always update unit fog of war radius
7 Years Ago
Player.SetAmmo actually uses the new method with bounds checking
7 Years Ago
Campfire gives +10 insulation People no longer stay awake if they're cold TemperatureLevelTrigger and Condition types use new TemperatureUtility which samples the temperature grid
7 Years Ago
Placeholder diving mask and fins art
7 Years Ago
HL1 headcrab no longer breaks HL2 headcrab and vice versa