242,727 Commits over 3,867 Days - 2.62cph!
less recoil when aiming down the sight
fixed the ak47 deploy animation
merge into main - bear trap and assault rifle changes
Converting Realm.Server() to isServer where possible
updated manifest + phrases
added bear trap guide
NPC now forage while idling if they are only slightly hungry.
OSX: Fixed Derma using the wrong default font
NPC deaths are now remotely logged.
NPC population and position is now remotely logged.
Switched to bicubic fetch on new legacy terrain shader; let's start with high quality
Added legacy terrain test code
Added first version of legacy terrain shader (8 splat; atlas based)
Renamed 4-splat legacy terrain shader used in testlevel
Updated the mid-level jacket so it doesn't have the player torso included. Also adjusted to work better with other separate pieces.
Added placeholders to flags starting from << 1 (fixes inspector)
Output chat to RCON properly again
Worked into Run north intro & outro, changes to main loop (source)
Barrel loot
Fixed radiation fuckup
Fixed loot respawn times
[racer] Now using the new mitering implementation.
Changed `Graphics.DrawLines()` to accept `Vector2f` points.
Implemented basic mitering for calls to `Graphics.DrawLines()` with large thickness values.
Added `Vector2i.Normalized`.
Airdrop uses new loot system
Fixed airdrop always dropping into the middle of the map
Added `Vector2f.ManhattanLength`.
Merged changes from main.
Added opacity parameter to all terrain modifiers
Implemented global pass in all terrain modifiers
Blindly fixed a NaN error in NPCLocomotion.Move.
finished inner_court modelling and added first outer ring
Added checksum verification on connect
Refactored line clipping before rendering.
Added `RectF.IntersectsLine(start, end)`.
Added `RectI.IntersectsLine(start, end)`.
Added `Mathf.RandomVector()`.
Fixed player motion colliding with triggers
Updated radtown_small
Worked into run west intro & outro, updated .meta
Bullets are slightly more visible
added assault rifle item
increased thompson recoil and lowered damage
Made a pass on replacing Debug.Log with Log and Error in our Manager classes.
Ball Trail colour comes from the court controller so can be changed per court
Added "Blocked" terrain topology type
Added TerrainTopologySet terrain modifier
Moved GameManager int to Start, some AudioManager tweaks
Added checksum to connection approval protobuf