242,727 Commits over 3,867 Days - 2.62cph!

10 Years Ago
less recoil when aiming down the sight
10 Years Ago
fixed the ak47 deploy animation
10 Years Ago
Removed Armed flag
10 Years Ago
merge into main - bear trap and assault rifle changes
10 Years Ago
merge from main
10 Years Ago
fixed small invoke bug
10 Years Ago
Converting Realm.Server() to isServer where possible
10 Years Ago
updated manifest + phrases added bear trap guide
zon
10 Years Ago
NPC now forage while idling if they are only slightly hungry.
10 Years Ago
merge from main
10 Years Ago
added bear trap
10 Years Ago
Bullshit
10 Years Ago
Windows Build 235
10 Years Ago
OSX: Fixed Derma using the wrong default font
zon
10 Years Ago
NPC deaths are now remotely logged.
zon
10 Years Ago
NPC population and position is now remotely logged.
10 Years Ago
Switched to bicubic fetch on new legacy terrain shader; let's start with high quality
10 Years Ago
Added legacy terrain test code Added first version of legacy terrain shader (8 splat; atlas based) Renamed 4-splat legacy terrain shader used in testlevel
10 Years Ago
Updated the mid-level jacket so it doesn't have the player torso included. Also adjusted to work better with other separate pieces.
10 Years Ago
Added placeholders to flags starting from << 1 (fixes inspector)
10 Years Ago
Output chat to RCON properly again
10 Years Ago
Worked into Run north intro & outro, changes to main loop (source)
10 Years Ago
Barrel loot Fixed radiation fuckup Fixed loot respawn times
10 Years Ago
[racer] Now using the new mitering implementation.
10 Years Ago
Changed `Graphics.DrawLines()` to accept `Vector2f` points.
10 Years Ago
Implemented basic mitering for calls to `Graphics.DrawLines()` with large thickness values.
10 Years Ago
Added `Vector2i.Normalized`.
10 Years Ago
Airdrop uses new loot system Fixed airdrop always dropping into the middle of the map
10 Years Ago
Added `Vector2f.ManhattanLength`.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Added opacity parameter to all terrain modifiers Implemented global pass in all terrain modifiers
zon
10 Years Ago
Blindly fixed a NaN error in NPCLocomotion.Move.
10 Years Ago
finished inner_court modelling and added first outer ring
10 Years Ago
Added checksum verification on connect
10 Years Ago
Refactored line clipping before rendering.
10 Years Ago
updated phrases
10 Years Ago
Added `RectF.IntersectsLine(start, end)`.
10 Years Ago
Added `RectI.IntersectsLine(start, end)`.
10 Years Ago
Added `Mathf.RandomVector()`.
10 Years Ago
Lootspawn definitions
10 Years Ago
Fixed player motion colliding with triggers Updated radtown_small
10 Years Ago
Worked into run west intro & outro, updated .meta
10 Years Ago
missing icon
10 Years Ago
Bullets are slightly more visible added assault rifle item increased thompson recoil and lowered damage
10 Years Ago
Made a pass on replacing Debug.Log with Log and Error in our Manager classes.
10 Years Ago
Ball Trail colour comes from the court controller so can be changed per court
10 Years Ago
Added "Blocked" terrain topology type Added TerrainTopologySet terrain modifier
10 Years Ago
Moved GameManager int to Start, some AudioManager tweaks
10 Years Ago
generate.bat
10 Years Ago
Added checksum to connection approval protobuf