127,598 Commits over 4,109 Days - 1.29cph!
Hapis scientist setup at ME complete
Optimized foliage placement checks with lots of different foliage types
Adjusted forest splats according to Vince's guidelines
Scientists now move back to spawn if they've been out of range of it for a long enough time.
Forest rocks add stone splat around them
Arctic forests use snow splat again
Removed stone splat from sand (to be added via rocks)
Reduced oasis size in arid biome
Removed forests below a few meters altitude in temperate, tundra and arctic biomes
Smoother cliff transition
fixed task list not displaying with certain resolutions
updated forest population rules in Temperate
Scientists should not move when crouched.
Tweaks to retreat cover vs flanking cover for Scientists.
More on ducked behaviour for Scientists.
Even more on ducked behaviour for Scientists
arctic pop
cave colors/reflectivity tweaks
Optimized TryWakeUpDormantAgents
Slight improvement to Scientist voice com.
First try at improving scientist awareness of shooting allies.
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Added stone splat to sand
Fixed bug in TryWakeUpDormantAgents introduced in yesterday's optimization.
Applied ally awareness again on Scientists.
Added medium beachside rocks
skightly more trees in temperate field topo
Some more stone splat on beaches
Smoother river terrain adjustments
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