branchrust_reboot/maincancel

34,314 Commits over 4,201 Days - 0.34cph!

Today
fix deploy guide"built-in render texture type not found" error
Today
merge from ferry_cameras
Today
merge from anisotropic_fallback
Today
Merge: from analytics_save - Adds a "save" event tracking when server creates a save Tests: triggered save in editor with logging
Yesterday
Partial revert for setrrccode convar admin bypasses, now only the commands bypass turret and drone auth checks
Yesterday
Add gametip for too hot debris harvest attempts
Yesterday
merge from fix_terrain_texturing_alloc -> main
Yesterday
merge from upgrade_cctv_convars -> main
Yesterday
Fix compile error
Yesterday
Cherrypick 134447 (fix steam being accessed too soon in client analytics)
Yesterday
merge from fix_terrain_texturing_alloc -> main
Yesterday
merge from oilrig_postvolume_fix
Yesterday
merge from workshop_max_texture_res -> main
Yesterday
merge from boatspawner_nudge_fix
Yesterday
Merge from texture_streaming_delay_fix
2 Days Ago
Merge from slots_optimize
3 Days Ago
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3 Days Ago
Merge from shadow_cascades_light_leak_fix
3 Days Ago
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
3 Days Ago
Buildfix: add missing CLIENT guards Tests: build all configs locally
3 Days Ago
Merge: from analytics_queue_rewrite - New analytics uploading backend, disabled by default (analytics.usev2) - New debug vars - analytics.log and analytics.dryrun Tests: unit tests, used both old and new analytics backends and monitored logs
3 Days Ago
Increase grass distance max clamp
3 Days Ago
merge from vclouds_demo_timescale_fix
3 Days Ago
merge from construction_guide_missing_normal_maps
3 Days Ago
merge from vclouds_amd_seam_fix
3 Days Ago
merge from ui_overhead_optims
4 Days Ago
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4 Days Ago
Editor force on helicopter compile fix
4 Days Ago
Merge: from baseplayer_vis_nre - Simplified how debug.invis works - Reimplemented how global.spectate and spectateid work - spectator no longer parents to the spectated player - Tightened existing debug logs around mystery baseplayer NRE. This eliminates a source of potential NREs related to players spectating others, but doesn't outright forbid them Tests: 2p sesions on Craggy, one player spectates other - killed scientist with AK(hs audio replicated), helicopter fly around, motorbike ride around, noclipped outside of usual network range and back, cycled invis, left the server and returned - no issues. Tried debug camera.
4 Days Ago
merge from editor_force_on_helicopter - resolved merge conflict
4 Days Ago
merge from fishing_village_collider_fix_fix
4 Days Ago
merge from Halloween_25_Update
4 Days Ago
merge from deployguide_water_refraction
4 Days Ago
merge from fix_workshop_error -> main
5 Days Ago
unskinned_windmill -> main
5 Days Ago
unskinned_windmill -> main
5 Days Ago
syncvar_Improvements_2 -> main
5 Days Ago
syncvar_improvements_2 -> main
5 Days Ago
ddraw_server_wrappings -> main
5 Days Ago
merge from hmlmg_improvements
5 Days Ago
Merge from boomerang_animfix
7 Days Ago
Merge from steam_timeline
7 Days Ago
merge from qol_dump_improvements -> main
7 Days Ago
merge from fishing_village_collider_fix_fix
7 Days Ago
merge from workshop_filedialog_title -> main
7 Days Ago
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8 Days Ago
allocation_reductions -> main
8 Days Ago
allocation_reductions -> main
8 Days Ago
unskinned_windmill -> main
8 Days Ago
Halloween_25_Update -> main