35,048 Commits over 4,505 Days - 0.32cph!
Merge from render_pipeline_testing
Merge from new_navmesh_fixes
Merge from cactus_impact_effects
Merge from FoundationMeleeLOS_fix
Merge from high_external_wallgate_COL
Merge from MarketTerminal_Names
Merge from AugustLowCraftBuffs
Merge from heavy_helmet_audio
Merge from render_pipeline_testing
Merge from deepsea_terrain_everywhere
Merge from deepsea_terrain_everywhere
merge from automated_testing
merge from world models 2026
car radio world model
jungle ar world model optimisation
ice ak world model optimisation
chainsaw world model optimisation
merge from render_pipeline_testing
Merge from setflag_remove
Merge: from mt_snapshot_saving
- Bugfix for HittableByTrain components not saving in Jobs 4 mode
Tests: spawned a tall wooden barricade with Jobs 4 enabled
Merge: from async_serveroccl_gen
- Optim: 4.5k server occlusion grid now generates in 22s, down from 45s
Tests: unit and perf tests, 2p on craggy to validate server occlusion, visualized 4.5k map occl grid results
Fix corrupt hazmat suit item prefab
Merge from setflag_remove
merge from vehicle_pooling
merge from Sculpture_SmartAlarm
Slightly decreased size of fireplace.deployed's deploy volume to fix bug where you couldn't place the fireplace under an existing floor
merge from kriegchainsword_rack_fix
merge from Missing_clothing_worldmodels
removed gibbable from hv arrow, poison arrow, wood arrow and spear gun spear as they weren't used + causing an error for automated testing
merge from automated_testing
merge from medical_honey_bandage
added and setup dedicated worldmodels for fire and bone arrow
reducing highlight draws
S2P water treatment, in hopes of fixing broken PreparePrefabs in builds causing a bunch of issues
merge from automated_testing
Merge from rentableshop_improvements_aug_26
Merge from crude_drain_fix
Merge from rendererlod_collapse_improvements
Merge from hlod_improvements_aug_26
Merge from PlayerMaintainedMonuments/analytics
salvaged hammer refresh work
- folder cleanup
- removed old anims, models, files
- updated naming of 3p anims
- tweaked sound event timing on 3p anims
fixed small shark .worldmodel weird setup
merge from wtp_maintainables_rework
Merge: from mt_snapshot_savings
- Bugfixes for a couple unsafe Save codepaths in Jobs 4 mode
- Added debug utility in InvokeHandler to track down a thread race in Jobs 4
Tests: unit tests + gameplay on craggy
fixed muzzle flash fx slight incorrect position on the muzzle brake
merge from attchement_lod_fixes
merge from command palette
Merge from fp_steamworks_steaminput
merge back from command_palette
fixed ladder.worldmodel from having two conflicting lod groups causing console errors
fixed both corn and salvaged hammer having double lod renderers on their world model