35,010 Commits over 4,293 Days - 0.34cph!
Added the RUST_STD_FRAGMENT_NEEDS_UV2 define to the Standard shader as it's now needed for when the blend mask is set to UV2
merge from SKS_worldlodsupdate (140946)
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
merge from fix_copy_paste_duplicate_entity -> main
Attach cannon ball to hands when reloading cannons.
remove_extra_scientist_weapons -> main
boatai_balance_changes -> main
boat_ai_patrol_aggression_fix -> main
boat_ai_patrol_aggression_fix -> main
Switched server to custom build 2022.3.41x1
merge from indirect_instancing
Merge from door_alloc_fix
Add a null check in TriggerParent.CheckAllParenting
pushing_toast_fix -> main
cannon_clipping_fix -> main
syncvar_inheritance_fix -> main
Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture. (playable graph quirk)
Reset playable graph state on disable to hopefully fix more pooling issues.
Merge: from useplayertasks_removegroupocludee_nre
- Update: hide new server occlusion group logic behind -enable-new-server-occlusion-groups command line arg (disabled by default)
Tests: 2p on Craggy - moved, teleported, reconnected, checked server occlusion still works
Added support for decal layers on transparent surfaces on the Standard shader
merge from indirect_instancing
fix ocean stuttering in demo playback (forces water.scaled_time behavior when playing demo)
Merge: from useplayertasks_removegroupocludee_nre
- Bugfix: a series of bugfixes and extra error logs to ensure occlusion groups are valid and consistent
Tests: 2p on Craggy - ran around host, flew away and back, teleported away and back, tested sleepers, disconnects, and general occlusion
fix cloud weirdness when overriding weather state when playing back a demo
stay_close_death_fix -> main
boatai_better_patrol -> main
Instead of removing the shadow mask mode completely from the UI, it's now only disabled to ensure it doesn't break graphics presets
boatai_avoid_trigger_fix -> main
Removed shadow mask setting from the Graphics Settings menu as we don't use a shader mask in Rust as it's for baked lighting only
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Added a new Additional Mask Blend Settings section to the Standard shader's Detail Layer for further control over the detail mask's blending and UVs
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vclouds:
- cap full res image to 4k in either dimension (prevents GPU murder when taking high res screenshot, aspect ratio is maintained when scaling down)
- don't reproject when taking a screenshot, render the full cloud image from scratch
- respect time.timescale
Merge from kinematic_asleep_magnet
Merge from dropped_item_optim
merge from indirect_instancing
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50cal_fullammo_spawn -> main
rhib_passenger_light_fix -> main
merge from deployer_vm_3p_fix
boat_planner_new_icons -> main