branchrust_reboot/maincancel

36,362 Commits over 4,383 Days - 0.35cph!

10 Months Ago
Wall shelf stricter placement to prevent box walls - No longer able to be clipped into deployables - No longer able to be clipped into construction - More accurate volumes and sockets
10 Months Ago
merge from loot_spawns
10 Months Ago
Merge from steam_item_store_images
10 Months Ago
Merge from fix_protobuf_length_prefix
10 Months Ago
Merge: from parallel_validatemove - Additional debugging logic to help track down mystery NRE Tests: ran around in editor in SERVER+CLIENT mode with useplayerupdatejobs 1
10 Months Ago
Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
10 Months Ago
Merge: from texttable_allocs - TextTable now pads the last column as before Tests: unit tests + editor test on 1-player team
10 Months Ago
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10 Months Ago
Backout of 122696 - was meant to go into texttable_allocs branch
10 Months Ago
Update: bring back last column padding to TextTable.ToString Tests: unit tests
10 Months Ago
Merge: from profiling_improvements - New server profiler allocation tracking mode, start with "watchallocs", stop with "stopwatchingallocs", control export via various NotifyOn... server vars - Json Snapshot compression is now streamed, saving 95% of memory in the process and reducing GC events Tests: unit tests in editor, all forms of profiling in editor on Craggy in Server+Client mode, all forms of profiling in standalone server on Linux WSL
10 Months Ago
chicken_pie_info_panel -> main
10 Months Ago
instant_camera_ui_fix -> main
10 Months Ago
instant_camera_ui_fix -> main
10 Months Ago
Merge from foliage_instancing
10 Months Ago
merge from loot_spawns
10 Months Ago
Merge from flash_light_fix
10 Months Ago
Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
10 Months Ago
Merge from fix_protobuf_field_0 (fix for loading older saves)
10 Months Ago
Rename menu item so it's clear that Rust+ needs it for item icons
10 Months Ago
Disable lights on rechargable batteries when > 15m away
10 Months Ago
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10 Months Ago
Merge from teslacoilfix (distance culling inconsistencies)
10 Months Ago
Merge from fix_protobuf_field_0
10 Months Ago
is_producing_fix -> main
10 Months Ago
bee_bomb_distance_changes -> main
10 Months Ago
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10 Months Ago
instant_camera_ui_fix
10 Months Ago
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11 Months Ago
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11 Months Ago
Changed how the EnvironmentVolumeLOD component gets added to EnvironmentVolume objects by using IPrefabPreProcess instead of Awake as this could have caused issues with object pooling
11 Months Ago
merge from S2P_bugfixes_for_quickfire
11 Months Ago
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11 Months Ago
Tweaked barricade cover barricadeDamageMultiplier
11 Months Ago
Merge from foliage_instancing
11 Months Ago
Merge from environment_volume_lods
11 Months Ago
merge from cooling_towers_volumes_fix
11 Months Ago
merge from jungle_update/jungle_update_improvements (fix - Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle)
11 Months Ago
Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
11 Months Ago
Spoiled produce icon
11 Months Ago
syncvar_fixes -> main
11 Months Ago
merge from wallpaper_nre_fix
11 Months Ago
merge from swapseat_hotbar_fix
11 Months Ago
merge from swapseat_hotbar_fix
11 Months Ago
merge from main/sound_misc_may_2025
11 Months Ago
Merge from catabees
11 Months Ago
syncvar_fixes -> main
11 Months Ago
added new spoiled produce model, lods and textures updated prefab
11 Months Ago
Subtractive Merge: 122426 (New environment volume lodding was causing issues on world gen, reverting for now)
11 Months Ago
Spamming wooden barriacdes in front of trains no longer grinds them to a hault