branchrust_reboot/maincancel

34,663 Commits over 4,474 Days - 0.32cph!

11 Months Ago
Merge from blueprint_unlock_fix
11 Months Ago
merge from drone_storage_slot
11 Months Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
11 Months Ago
fix HUD Vitals sorting layer overriding prefab value
11 Months Ago
merge from demoshot_ui_fix
11 Months Ago
Viewmodel_Shotgun_Shells -> main
11 Months Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
11 Months Ago
merge from drone_storage_slot
11 Months Ago
merge from volcano_stuff
11 Months Ago
Merge: from server_occlusion_poppin - Bugfix: fixes false-negative occlusion queries at the top of the hills - Bugfix: fixes false-positive occlusion queries while looking through a hill - Optim: sped up occlusion cache generation by 65%+ (4.5k from 134s -> 50s, can be faster with sufficient RAM) - Editor: extended LoadMapFile with Server Occlusion debug tools Tests: generated reported bug case and visualized and debug traced. Generated 6k, 4.5k, 2k and Craggy to confirm generation doesn't crash.
11 Months Ago
Merge from vram_monitoring
11 Months Ago
merge from optimise_laserbeams
11 Months Ago
merge from meta_shift
11 Months Ago
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
11 Months Ago
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
11 Months Ago
Regenerate ConsoleSystem.cs
11 Months Ago
Merge other fixes from /indirect_instancing
11 Months Ago
Merge build fix from /indirect_instancing_fixes
11 Months Ago
Merge from /indirect_instancing_fixes
11 Months Ago
merge form meta_shift
11 Months Ago
meta_shift -> main
11 Months Ago
Fix Radtown sign by manually disabling mipmap streaming.
11 Months Ago
merge from test_generator_snapping
11 Months Ago
merge from hide_combatlog_network_ids
11 Months Ago
merge from fillmounts_command
11 Months Ago
merge from catapult_adminreload_fix
11 Months Ago
merge from military_tunnels_radiation_consistency_remerged s2p
11 Months Ago
merge from meta_shift
11 Months Ago
gifted_bag_tugboat_pickup -> main
11 Months Ago
Merge from night_lighting_fixes
11 Months Ago
subtract flashlight beam optimizations
11 Months Ago
facepunch_assert -> main (for actual testing and answering basic questions: is it useful? What can I add?)
11 Months Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
11 Months Ago
merge from drone_storage_slot
11 Months Ago
meta_shift -> main
11 Months Ago
Re-added DLSS crash fix after subtractive merge issue that removed it
11 Months Ago
Merge from underwater_lab_windows_fix
11 Months Ago
Merge from render_pipeline_testing
11 Months Ago
merge from monument_shuffle
11 Months Ago
merge from stringpool_warnings_investigation
11 Months Ago
merge from drone_storage_slot
11 Months Ago
merge from meta_shift
11 Months Ago
merge from fix_vitals_sorting
11 Months Ago
merge from vehicle_damage_stat_display
11 Months Ago
merge from marker_teleport
11 Months Ago
merge from bear_meat_20
11 Months Ago
merge from sleeping_bag_shadows
11 Months Ago
merge from optimize_flashlights
11 Months Ago
merge from codelockedhackablecrate_modded_prefabs
11 Months Ago
merge from Wildlife_Cull_JungleAnimals