127,477 Commits over 4,109 Days - 1.29cph!
Fixed culling frame delay in fov changes
site_b spool LOD fix
sewer antihack NC reject fix
refinery ladder fix
refinery loot tweaks
fixed quarry c spool LOD
fixed possible out of bounds exploit(s)
site A cave no longer building blocked
beached boat building block volume tweaks
canyon floating spot light fix
Tool cupboard correctly destroyed if construction below no longer exists
Tool cupboard can no longer be fully submerged inside world layer (rocks)
More work on ai behaviour.
Douglas fir progress / finished LOD0 / wind movement / photoscanned bark texture
Douglas fir / custom vertex normal / vertex AO
Shelves correctly destroyed if construction below no longer exists
More work on AI Behaviour
tweaked animations and special fx for lr300 / m249 / m92
Third person melee weapon swing sounds
merge from jan_hapis_savas
Save++
Network++
Xmas event disabled
Some more improvement to ai behaviour
More work on ai behaviour.
Some more ai behaviour tweaks.
more robust against NRE in ai behaviour.
Subtracting ai behaviour
24661 24660
24659 (Server instability)
Optimized/fixed coverpoints
Merged back in ai behaviour stuff.
Scene2Prefab military tunnel
Another stab at scientists
twig tier atlas mask for damage + material tweaks
Any entity can use sockets, not just building blocks (presumably breaking everything)
top tier atlas mask for damage + material tweaks
Optimized elevator volumes (server perf)
Fixed layer on elevator volumes