reporust_rebootcancel

127,454 Commits over 4,109 Days - 1.29cph!

8 Years Ago
EAC SDK update
8 Years Ago
Fixed hinged doors occludees
8 Years Ago
Fixed wood shutters, fence gate and high external walls occludees
8 Years Ago
fixed scientist loot drops scientists have different colored hazmat suit
8 Years Ago
increased scientist loot
8 Years Ago
Added dual layer skin shader for testing
8 Years Ago
staging2
8 Years Ago
more damage mask polish, damage increment is more linear
8 Years Ago
Updated Jenkinsfile
8 Years Ago
Added edge masking control to foliage shader Cleaned up shaders using masking control
8 Years Ago
Douglas fir update / Added pine trees
8 Years Ago
Cherry picked 24618: core/foliage valpha ao
8 Years Ago
Cherry picked all shader changes from main
8 Years Ago
Skin dual layer: moved mask to uv2
8 Years Ago
Pine trees progress
8 Years Ago
Added terrain anchor placement mode (minimize terrain error or minimize object offset) Fixed junkpiles sometimes spawning partially on roads Fixed junkpiles sometimes spawning in rather weird positions (too far above the terrain)
8 Years Ago
Cache player building privilege once a second on the client (performance)
8 Years Ago
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8 Years Ago
key locks can always be opened by the person who placed it but you can still create keys to give to others
8 Years Ago
fixed griefing players new to the game by spamming 1000 keylocks on boxes to raid them, now 1000000 combinations, sickos
8 Years Ago
fixed ch47 rotorblade spin
8 Years Ago
New 1st person deploy sounds for a handful of items Third person deploy sounds for most held entities Fixed a few SoundPlayers that were missing sound refs
8 Years Ago
fixed hv arrows not showing metal tip when deselecting viewmodel for the first time
8 Years Ago
fix for newly created key locks added bone arrow - make plays added fire arrow sound updates from manifest (bundle setting)
8 Years Ago
updated purple loot box model
8 Years Ago
merge from main
8 Years Ago
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8 Years Ago
Hapis Sky Dome fix
8 Years Ago
protocol++
8 Years Ago
Phrases
8 Years Ago
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8 Years Ago
Fog density no longer changes per biome (unfair advantage when looking in from a different biome)
8 Years Ago
Updated staging2
8 Years Ago
Improved global fog calculation (plane no longer ignores fog, fog has identical density from A to B as from B to A)
8 Years Ago
water_well_a mini monument
8 Years Ago
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8 Years Ago
added female pubic hair cap with shared skin/hair material to hair_caps branch
8 Years Ago
Fixed inverted brightness in skin dual layer
8 Years Ago
Merge from main
8 Years Ago
vm admire updates
8 Years Ago
Updated hair spec and rough property names + values on existing materials
8 Years Ago
water_well_a mini monument progress backup
8 Years Ago
Updated hair shader inspector
8 Years Ago
Bone knife admire fix
8 Years Ago
Added core/skin (haircap-layer) shader
8 Years Ago
Beancan grenade admire fix
8 Years Ago
Fixed moon brightness regression
8 Years Ago
Fixing a GameObjectRef (build warning)
8 Years Ago
Fixed "lock" game object on shopfront being on unnamed layer
8 Years Ago
Finished pine trees LOD0 / added prefabs