127,454 Commits over 4,109 Days - 1.29cph!
Fixed hinged doors occludees
Fixed wood shutters, fence gate and high external walls occludees
fixed scientist loot drops
scientists have different colored hazmat suit
Added dual layer skin shader for testing
more damage mask polish, damage increment is more linear
Added edge masking control to foliage shader
Cleaned up shaders using masking control
Douglas fir update / Added pine trees
Cherry picked 24618: core/foliage valpha ao
Cherry picked all shader changes from main
Skin dual layer: moved mask to uv2
Added terrain anchor placement mode (minimize terrain error or minimize object offset)
Fixed junkpiles sometimes spawning partially on roads
Fixed junkpiles sometimes spawning in rather weird positions (too far above the terrain)
Cache player building privilege once a second on the client (performance)
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key locks can always be opened by the person who placed it but you can still create keys to give to others
fixed griefing players new to the game by spamming 1000 keylocks on boxes to raid them, now 1000000 combinations, sickos
fixed ch47 rotorblade spin
New 1st person deploy sounds for a handful of items
Third person deploy sounds for most held entities
Fixed a few SoundPlayers that were missing sound refs
fixed hv arrows not showing metal tip when deselecting viewmodel for the first time
fix for newly created key locks
added bone arrow - make plays
added fire arrow
sound updates from manifest (bundle setting)
updated purple loot box model
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Fog density no longer changes per biome (unfair advantage when looking in from a different biome)
Improved global fog calculation (plane no longer ignores fog, fog has identical density from A to B as from B to A)
water_well_a mini monument
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added female pubic hair cap with shared skin/hair material to hair_caps branch
Fixed inverted brightness in skin dual layer
Updated hair spec and rough property names + values on existing materials
water_well_a mini monument progress backup
Updated hair shader inspector
Added core/skin (haircap-layer) shader
Beancan grenade admire fix
Fixed moon brightness regression
Fixing a GameObjectRef (build warning)
Fixed "lock" game object on shopfront being on unnamed layer
Finished pine trees LOD0 / added prefabs