127,281 Commits over 4,109 Days - 1.29cph!
fixed task list not displaying with certain resolutions
updated forest population rules in Temperate
Scientists should not move when crouched.
Tweaks to retreat cover vs flanking cover for Scientists.
More on ducked behaviour for Scientists.
Even more on ducked behaviour for Scientists
arctic pop
cave colors/reflectivity tweaks
Optimized TryWakeUpDormantAgents
Slight improvement to Scientist voice com.
First try at improving scientist awareness of shooting allies.
▅█▆'█ ▆█▄▉ ▍▆▇▊ ▇▍▊▉ ▇▊▍▄ ▌▅▉▊ █▉ ▍▆▄▅ ▉▅▋▍▆█ ▌▆▍▋█▍ ▉▌▌▅▄ ▋█▆ ▅▅▌█▍▍▌ (▉▄▋▉▌▉▌▊).
Added stone splat to sand
Fixed bug in TryWakeUpDormantAgents introduced in yesterday's optimization.
Applied ally awareness again on Scientists.
Added medium beachside rocks
skightly more trees in temperate field topo
Some more stone splat on beaches
Smoother river terrain adjustments
▉▌▄▌▉▋ █▉▋▊ ▆▇███▇▇ █▆▍█▌
Improved awareness of allies stepping into an npc's line of fire.
More optimization when trying to wake up dormant agents.
Merged hapis_7 to save157
Reject rivers that start too close to other rivers
Scientist voice com only limit replies when not in a squad.
Fixed floating decor rocks
lower rock splat amount via material bias
Scientists don't hurt each other.
higher icebergs ad icesheets densities in arctic
Merge from visuals_experiment
NRE check when preventing Scientists from hurting Scientists.
Bradley no longer target Scientists.
caves splats are now exported + material changes on some rocks
small change to cave gravel mat
sat dish rock LODs don't swap to the wrong material