127,188 Commits over 4,109 Days - 1.29cph!
bullets now hit water
protocol++
missing skin icons from earlier this week
Fixed mounted orientation.
Improvements to scientist ai with support for mounts.
Merged from mountable ai branch.
use dismount position closest to seat for vehicles
maintain old view angles when dismounting
Fixed server lag corrupting lerp timestamps, sometimes permanently
no buoyancy speed boost when unpowered
boats now require fuel
boat 'righting' slightly more reliable
boat engine can be turned on/off
moved boat audio code into separate file for alexR
phrases/manifest
boats spawn near beaches and lakes
boats despawn if left outside for an hour (make a boathouse!)
protocol++
quartered rowboat population
Fixed gap in Garage door which allowed traps to be trigged through
Fixed been able to build on northern cliff rocks (Savas KOTH)
Fixed double barrel shotgun missing from T2 loot table (Savas KOTH)
Cherry picking
26000 (Steamworks update)
Cherry picking
26035 (Schema refresh stripping)
compound whitebox first phase backup
Added temp_field_large spawn population to procedural maps
compound whitebox first playable
Fixed npc rotation.
Misc npc mountable stuff.
Disabled sync position on boat storage and fuel (should automatically inherit group from parent, no need to sync explicitly)
More on Scientist AI and Mountables.
Renamed some profiler samples because Unity
player corpses interact with water
improved rowboat pushing
protocol++
vehicle_flipy vehicle_sensitivity convars
ch47 movement now framerate independent
boat physics optimization
Support for seeking all types of mountables in NPC behaviour ai.
Disabled grounded npcs seeking out vehicle mountables on their own.
NPCs should now respect gun restrictions on mountables.
garage door will not completely cull at range
Autoturret sound perf improvements
fixed left hand IK sometimes getting stuck
grass displacement on rowboats