127,180 Commits over 4,109 Days - 1.29cph!
American beech LODS/ prefabs and billboards
Added beech tree colliders / added beech tree autospawn prefabs
Beech trees / Removed blue channel from vertex color
Updated grass material defaults
Added "alt" topology to specify a second variant of a topology
Added deciduous forests to temperate biome
Fixed hapis lake materials
Snow pines / removed green vertex color from trunks
Fixed derped foliage displacement
Exposed max accum wind force magnitudes to windx manager
Touched relevant shaders
Added windx manager global scale controls for testing; editor-only
Removed some rocks from satellite dish monument that were placed outside of the terrain blend map
Completely circumvent PositionLerp logic with lerp.enabled 0 (faster & better for testing)
Fixed terrain anchors on prefab rock formations
Tweaked sizes of the beech trees / moved certain tree species into different folders for more consistency
Changed ground texture inside deciduous forests to grass
Added deciduous forests around lakes
vehicleAimYaw param added to player animator
Replaced boat passenger pose with shooting 360 test anim
set sitting state speed to 0, check cycleOffset flag, param set to vehicleAimYaw
Fixed missing material from Hapis rivers and lakes
Fixed natural bridge being on the wrong layer
Forestside topology next to deciduous forests also uses grass terrain texture instead of forest terrain texture
Include more data in the checksum now that the mismatch should be fixed
Fix weird head orientation when Scientists are mounted in a flying vehicle that's at an angle.
Scientists have a slightly wider range of motion when mounted.
ch47 altitude management and steering overhaul
Reduced Junkpile AI spawn chance (was higher for testing and profiling)
AI dormant false by default (for now)
Added "isMounted" column to aidebug_lookat.
Another pass over junkpile scientist hover prevention.
Applied a number of rock prefab modifications to the rocks_dressing scene so Scene2Prefab doesn't revert them
Removed red maple bare tree assets (unused)
Pines / fixed vertex colour issues / tweaked material wind settings