127,188 Commits over 4,109 Days - 1.29cph!
Pine snow_a tweaked vertex color for testing
Simpler water depth mask handling, more generic; updated rowboat prefab
Added and enabled instancing support on depth mask material
Nuked WaterDepthMask component
Updated native dlls from Rust.Native (now on github, being built by jenkins)
Included pdb's for native dlls (!!)
fixed vehicle chassis not displaying correct material
Fixed friend list only showing one friend
Don't show "opening this will" stuff at the end of bags descriptions.
Don't show NPCs in the cheat report shit
Nuked base pyramid compression
Fixed inaccurate gather amount displayed when splitting
Hide voting counts in workshop view (Valve don't expose them anymore)
Print full exception when "error loading save" happens
Added server timestamp correction to network interpolation
Network++
Stripped server schema refresh (fixes server stall every 30 minutes)
Fixed server save timings ignoring the majority of the stall time
Nuked block texture compression test
Nuked native gpu device request api
Send network update when healing entities using upkeep
Server player loot distance and client interaction distance are closer together
Fixed animals turning like Slowpoke (lerp regression)
Fixed lerp timestamp sometimes being incorrect when enabling lerp
Fixed lerp server timestamp correction sometimes getting corrupt
Added lerp.debug convar
Changed lerp.debug to false by default
Fixed ore bonus have sync position flag set
Optimized PositionLerp.SnapTo / SnapToEnd
fixed up fuzz on hairstyle 1, added wip hairstyle 4
Call ItemManager.InvalidateWorkshopSkinCache when new item definitions have been received
fixed boat engine ik
boat sounds have master mixer
skin approval
network optimizations
nre fixes
Fixed repair bench skin icons not refreshing until clicked
added storage to rowboat
bugfix for wrong facing players
deleted 'boattest'
added PhysicsDriven virtual for physics based timestamps
NPCs can now be forced to dismount, allowing a vehicle AI to dismount NPC passengers.
Started on Bradley Scientist.
Started on CH47 Scientist.
Bradley Scientists should probably not be allowed to attack while mounted.
Only attempt to mount a Bradley if there's no more known enemies.
big wall button files (all)