127,159 Commits over 4,109 Days - 1.29cph!
water junkpiles
LOS checks now include vehicle_movement
missing icons
rebuilt sound lengths
protocol++
Temperate and Arid day LUTs less saturated
Camera Eye Adaptation effect is weaker
dynamic grass and grass terrain splat brightness alignment
▍▌▋▇▅▅▆ ▄▍▌ ▅▌ ██▌▍▆▆ ▍▆▍▉▅▅▇▉▋
▇▉▄▅▊ ▆▌▉▋▉█-▅▋▌▅ ▇▌▉▌▌▋ ▆▍▋ ▆▌▍▍▅▇▍ (█▌▍▄▋▆=▆▆ ▄▄▋█ ▍▊▌▍▋▊ ▇▋ ▄ ▉▉▋▄▊▆ ▍▌ ▇▌ ██▉▍▆▌ ▌▇▄▊▇▌ ▋▄▌▄▅ ▇▍▅▇▋▊▌▍▇▅ ▍▄▄▇█▋▆▇ ▄▇▊▊)
! ▄▍▆▆▅ ▋▋▋▊▆▊ ▄▉▌▅ ▉▊▌▊▄▍▊▌▆▄ ▆▌▄▉▊▌▊▉▋▍ ▆▄▉█▄▅▉█▋█▍▋ ▊▉ ▋▊▅▋ ▉▋ ▇▄▍▅ ▌▍ ▊▅▄█▍▉▌▍▌█_▅▇▉▌▇▅▅▌▅█ ▅▉ >= ▌
took some shine out of dark variant materials and removed backup materials from main
Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
▉▋▍▇▌ ▍▄▄▅▋▌ ▍▌▅▄▆█▉▉ ▌▄▅▋▆▍▉▋▍▉ ▌▅▄▊▉▉▅██▄▋▄ (▅▄█▋ █▉ ▉▇▊▆▆▅▍▅█▄ ▋█▇▅▄▉)
! ▇▉▌▇▆ ▉▌▋▄█▌ ▋▍▄▆█▉▄▆ ▉▌▊▍▍▋█▄ ▅▋▍▋▉▄▊▋▌▍▄▆ (▍▉▌▆▋▆ ▅▆█▋▆▌▆▍ ▉▊▊▊▌▉▋▉ ▋▍ ▄▊▇▋▆▇)
! ▇▉█▋▆ ▄▄█▅ ▊▉▆▊ █▉▅█ ▉█▄▄▆▄▉█▇ ▌ ▌▆▄▍█▍▄▇▊█ ▉▊█▉▆█▅▍▉▍
▍▆█▆▉▉▋▉▉▌_▅▄█▉▉▅▇██▌ █ ▌▌██▇
generic glass texture tweak
▆▊▅▇▉▊▋▍█▉_▉▄▆▌▆█▉▌▅▇ ▆ / ▊ ▇▇▉▉▋▆
Fixed the tree minigame on beech trees
▆▄ ▋▍▊▍▌▍▆▌▄█ ▌▋▌ ▆▊▊▅▊ ▍▅▄▊ ▇▆ ▍▄ ▄▍▆▌▆▅ ▍█▆ ▉▇▊ (▋▋▌▊ ▇▇▄▆▌ ▉▇▄█▊▍▄)
▅█▇▉▊ ▅▍▍▍▄▊ ▍█▋█▍▌ ▇▄▌▊▊▊ ▍▅▍▆▋▉▇ ▉▇█▅▆▇▉ ▅▍ █▆▅▋█▆▉▇▆▊▆ (▅▅▄▆ ▉█▋█▇ ▋▍▅█▉▉▇ █▇ ▉▄█▋▇▉).
▊▅▊▇▆▇ ██▌▋▌ ▅▋▆▋▇█ ▋▄█▉█▉▉ ▄▇█ ▅▆▉▅ ▄▄ ▅▌▇▋█ ▌▍ █▌▅▇▋▊▄▆ ▉▅ ▄ ▊▆▄▇▆ ▊▄▆▍▍▇▆.
Beech and oak color tweaks / material tweaks
▊▉▆▌▇▉▊█ ▉▍█▉█▅▇▅▉_▉▍▊▆▍▅▌▌▄▊▍ ▋▍█▉▆▄▅ ▆▄▄█▋ ▍▇ ▄ (▄▊▍▇ ▆)
IOR prevention on loadout in NPCPlayer.
Refinery lootpanel update
Phrases
prefabs and asset setup for facial hair 04
Added kneeling version of 360 anim to player controller
Added deadzones to anim
Updated Hapis spawns
Water junkpiles now spawn on Hapis
reduced water junkpile spawn rate
Log warning when NPC spawns without any loadout.
merge into main
360 look in rowboats
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
offshore tweaks for better junkpile spawns
fix for ch47sci killing actual players not just NPCs when leaving map (rare admin edge case)
nothing important (merge into main)
Disabled player model pooling by default
Network++
Fixed server use distance regressions
Larger prevent build volumes on water junkpiles
Foliage polish / color corrected new foliage / added custom vertex normals / rebaked billboards