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129,521 Commits over 4,140 Days - 1.30cph!

9 Years Ago
cherry picking 18817
9 Years Ago
Updated foliage shader with barebones down version of Standard (wip)
9 Years Ago
cherry picking 18836
9 Years Ago
merge from main
9 Years Ago
Added concrete_h texture
9 Years Ago
Custom collisions for L&R armored double doors - can shoot your face through
9 Years Ago
CodeGen
9 Years Ago
Enabled time.pausewhileloading by default
9 Years Ago
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
9 Years Ago
AH logs are warnings (yellow)
9 Years Ago
- Fixed issue with auto turret ak not displaying - Added ak lods to auto turret
9 Years Ago
Fixed binds sometimes printing out null Fixed ent commands bound to keys getting fucked up
9 Years Ago
concrete_h mask
9 Years Ago
creeping plants / flowers custom normals pass for volume lowered cutout to .21 for distance volume
9 Years Ago
tweaks
9 Years Ago
dock_ground_concrete material changes concrete_h meta resize to 1024
9 Years Ago
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9 Years Ago
Fixed wooden door skin
9 Years Ago
Holdtype fixes for lr300,semi auto rifle,m249 & flamethrower
9 Years Ago
fixed slightly off position of double door hatches
9 Years Ago
Updatingsome procgen clutter Adding a second large common bush
9 Years Ago
Stone spear optimisation
9 Years Ago
Armored doors LOD1 include the peep hole
9 Years Ago
Water bucket optimisation
9 Years Ago
Fixed UV errors in metal chest plate
9 Years Ago
Fixes
9 Years Ago
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9 Years Ago
Baseline
9 Years Ago
Game object layer is included in renderer key hashing (batching)
9 Years Ago
vending machine progress
9 Years Ago
compile fixes
9 Years Ago
Fixed deferred mesh decals
9 Years Ago
Back to safe applyVis Hiz culling enabled by default
9 Years Ago
New flame turret sounds Fixed slot deployables not palying placement sounds Polished a bunch of existing deployable placement sounds Add placement sounds to most deployables that had none
9 Years Ago
added most vending machine functionality protocol++
9 Years Ago
Client build issues
9 Years Ago
merge from main
9 Years Ago
Disabled occlusion culling on server
9 Years Ago
Bow optimisation
9 Years Ago
Slimmed down GoogleAnalytics to single file, portable
9 Years Ago
▊▄▅ ▋█▍▅▌█▇▊.██▄▆▉▆▍_▋▍▇▋▉▇█▊▍█▇ ▊▌ █.▊ ▌▉ ▆▄▉▇▄▋▄ ! ▋▄█▍█ ▄▇▉▋▍▌▅▋.▍▉▌▆▋▍▊▉▋▉▅▌ (▊▉▄█▊ ▊▊▆▆▍█▌█ ▅▌▄ ▋▍▌▊ █▄▉▋▆▆▉▄▄▉ ▍█▇▄ ▌▉▇▄▄▆▅▌█)
9 Years Ago
Replaced old roadside powerboxes on procgen - removed old
9 Years Ago
9 Years Ago
Fix for skinning errors on female torso
9 Years Ago
deleting old wm to avoid conflicts
9 Years Ago
Disabling hiz culling on gfx dev types other than d3d9, d3d11 and glcore
9 Years Ago
Increased steam auth timeout Vending machine tweaks Phrases
9 Years Ago
Fixed skin rendering on some icons
9 Years Ago
Hatchet optimisation
9 Years Ago
Manifest