127,458 Commits over 4,109 Days - 1.29cph!
Fixed animals getting stuck in water / along the shoreline.
Updated postprocess stack v2 to latest (fix for editor errors) + reapplied opts and fixes
Patched postprocess stack v2 to work with -warnaserr
Disabled postprocess stack v2 player define setter...
Added "storage" protocol version
Disabled client file cache (test)
Fixed pps2 copystd shader guid
Added essential pps2 taa shaders to graphics always include list
Oak prefab tweaks / textures polish / rebaked billboards
Large trees spawn population
Removed old dead maple tree
Reapplied 23838: configurable PostProcessLayer intermediate format + fixed player preview alpha
flagged torso clothing to remove armpit hair and legs clothing to remove pubic hair
fuse box and fuse textures/mats
fusebox and fuse models/LODs/COL and prefabs
Hand/arm meshes added to clothing .fbx
Added viewmodel clothing prefabs
card reader textures/models/LODs/COL and prefabs
U22 small monument progress
Added support for standalone rendering, w/o actual reflection probe; editor to match / override
Added support for conditional directonal ligtht/shadows
Added basic shader replacement system
Added TOD single-pass probe replacement shaders; tested with sky reflection
Fixed skybox material handling
Fixed time slicing
Fixed inverted winding order
Solved remaining problems
Merge from reflection-probe-ex
Added projectile pooling (gunfight performance)
Added pool.projectiles convar (default = true)
Removed UnparentOnDestroy from several silenced gunshot effects (breaks effect pooling, appears to be redundant)
ch47 destruction, impact damage, servergibs
chainsaw chain direction fixed
ch47 global network broadcast
Added TOD cloud bilboard far shader replacement for single pass probex
Added water specific reflection probex w/ 1s update interval
Cleaned up probex shaders
Improved water shader to use PBS brdf on surface => albedo rgb+alpha, spec and smoothness now work properly
Improved reflection shader to use new probe instead of alu; relies on smoothness from ocean material
Updated ocean, lake and river materials for new PBS brdf and water surface transparency
Probex broken on standalone build; temp reverting to alu refl
Switched birch tree render lod scripts to tree lod
Removed GetEstimatedWorldPosition & GetEstimatedWorldRotation from entities (no longer does anything, access transforms instead)