128,827 Commits over 4,201 Days - 1.28cph!

7 Days Ago
Topologies
7 Days Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
7 Days Ago
Fixaroo
7 Days Ago
Final cliffing
7 Days Ago
Fixed ai mounted weapon controller so it points at the right location again
7 Days Ago
prevent rear turret clipping checks from failing right at the corners
7 Days Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
7 Days Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
7 Days Ago
Setup swap RPG component on viewmodel
7 Days Ago
Marked remaining floating city collision meshes r/w
7 Days Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2
7 Days Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
7 Days Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
7 Days Ago
Merge from parent
7 Days Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
7 Days Ago
merge from optimize_water_body_culling -> main
7 Days Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
7 Days Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
7 Days Ago
Fixes to ensure the server representation is updated properly
7 Days Ago
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7 Days Ago
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7 Days Ago
Rewrote cmounted turret client prediction
7 Days Ago
Fixes for Lumberjack and Outpost scientist NPC's
7 Days Ago
Handle edict limit Lua errors in some Sandbox dupe functions Sandbox entity spawning adjustments * Do not store the NPC/Vehicle table in the duplications or on the entity itself. This increases dupe sizes, and we already store the spawnname so that should be enough to link into associated lists * Use list.GetEntry where possible, avoid copying the entire list and cleans up code Fixed list.GetEntry erroring when used Fixed duplicator support for HL2 entities as non admin * Sandbox now stores the EntityName on created entities and through duplicator, like NPCs and Vehicles do * Non admins can now duplicate HL2 entities from spawnmenu, and they call appropriate hooks * Portal cores now duplicate properly Added resistance-hacked combine mine to spawnmenu
7 Days Ago
merge from naval_update
7 Days Ago
re-exported hmlmg from blender and split off ammo box
7 Days Ago
Merge from boat_building
7 Days Ago
Update VRAD limit output Relates to gamelump limits (detail props, static props, etc), instead of 1/memory usage, it will now correctly display used memory with a maximum of 0. For static props, added a counter with a maximum value to let the user know when approaching the limit that the game client will not be able to handle. (16k static props) Make .properties parsing code same on win/linux Fixes certain strings not loading correctly on Linux Update localization files Merged Pull Requests * Optimized Widgets system * Server rating penalty for outdated servers * Localization for chat message prefixes (dead/team messages)
7 Days Ago
Merge from parent
7 Days Ago
Added very placeholder direction arrows to sail deployment guide. Arrows point FORWARDS. Point these to the front of your boat.
7 Days Ago
Added female prefab to all Skinnables, now shows proper male/female prefab in workshop scene
7 Days Ago
Merge from boat_building
7 Days Ago
Cannon deployment improvements/fixes, works nicely with cannon wall. Enabled pickup for cannons.
7 Days Ago
merge from deep_sea
7 Days Ago
ValidBounds checks cleanup
7 Days Ago
Smalle engine deploy guide fixes/no collision.
7 Days Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
7 Days Ago
Merge from parent
7 Days Ago
Finish building from steering wheel now shows the same error messages as when trying to finish building from the station.
7 Days Ago
RPG7 - updated viewmodel and textures, added worldmodel and LODs
7 Days Ago
merge from main
7 Days Ago
Progress & proper hierarchy structure on 3
7 Days Ago
Merge from boat_building
7 Days Ago
IBoatPropulsion compile fixes
7 Days Ago
Jobify the damage region scanning for instance data
7 Days Ago
Merge from naval_update
7 Days Ago
Small engine can now be picked up
7 Days Ago
Revert cannon prefab to before it exploded
7 Days Ago
Fixed broken material on roof_support_a_end Added culling volume to casino interior lights