225,850 Commits over 3,714 Days - 2.53cph!
Add footstep effects to NPCs that lacked them.
Moved VampireKnight into Moss.Ai
Fixed switch compile errors.
Got base folder on validate to update on vampire prefabs.
Updated SkinEffects with foot specific callbacks.
More location/inventory work
Knight sounds.
Item tweaks.
WIP location upgrade rework
More upgrade stuff
Fixed face winding when converting from vmap
Fix vmap to half edge mesh structure
Apply block targeting in practice.
Apply invinsibility in practice.
Started investigating a bullet divergence
Fixed scene loading using path instead of build settings name
Use MapSettings consistently various systems
No html entities in usernames
Removed blocker from Rocket factory staircase
Timeline view fix
Blog view fix
BaseUrl on emails
Fixed long level
Rocket factory stair colliders / LOD settings
Cleanup
Forum Stats
Moved and extended LinkTo
Alert email work
Saved all DSE owning assets,, fixed ConditionSettingsWrapper.OnValidate bug causing dirty flag to get unset
fixed leash timer on Duke.
Added some debug info to behaviour
Duke
Prefab fixes
Manifest
A little NPC corpse gen tweaking
More scenario editor
Added some JSON type converters
First pass on multiple speed states for NPCs.
Tracking popularity by city?
Pre npc conversion backup.
Creating editable meshes from vmap experiment
Parse QAngle in datamodel
Move little map entity to sandbox gamemode
Merge branch 'master' of github.com:Facepunch/SandboxGame
Merge branch 'master' of github.com:Facepunch/SandboxGame
Merge branch 'master' of github.com:Facepunch/SandboxGame
Add Datamodel lib
Add some extra references
Update nuget packages before updating .net core
Update .net core to release version
Crossbow doesn't shoot rockets
Condition groups are now working.
Removed Conditions from DSE and related editors (hopefully).
turning off some debug stuff
making every random aspect determined by seed, some ladder stuff
more modules, fixing a sliding issue