201,192 Commits over 4,171 Days - 2.01cph!

9 Years Ago
Updated plugin / bug reporter for non windows platforms
9 Years Ago
Socials boilerplate
9 Years Ago
Socials tinkering
9 Years Ago
More tinkering
9 Years Ago
- Active abilities are now saved between levels again
9 Years Ago
- Zoomed out the large map view
9 Years Ago
Changed some ability exposure flags
9 Years Ago
Stopped hit fx looping for some units
9 Years Ago
fence updated
9 Years Ago
Added beep prototype
9 Years Ago
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9 Years Ago
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9 Years Ago
Added SocialInvitation Selector, Actions, updated Create Action Blackboard support for Socials types Breeding AI nodule design work Fixed StatTypeSelectionDrawer errors
9 Years Ago
Deleted old test scene
9 Years Ago
Projectiles handle trigger events, not hitboxes
9 Years Ago
Fixed some missing actions
9 Years Ago
road lines added
9 Years Ago
Projectiles ignore collision when not moving or below threshold of flight time
9 Years Ago
Combat twaeks
9 Years Ago
CalculateTrajectory tweaks
9 Years Ago
Beep fixes: can now join server from workshop, limited view range of HUD
9 Years Ago
- Fixed error with room update tool
9 Years Ago
Projectile trigger enable fix
9 Years Ago
Fixed workshop to game issue Added player markers Set visible range for HUD
9 Years Ago
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9 Years Ago
Debug logs
9 Years Ago
trying to get latest but its making do a merge
9 Years Ago
Debug bullshit
9 Years Ago
Fixed projectiles being broken
9 Years Ago
Moved a couple things
9 Years Ago
Updated beep prototype
9 Years Ago
Dispensers now have configurable item pop angle and force.
9 Years Ago
Improved handling of 0 subs for menu_cleanupgmas
bot
9 Years Ago
Automated Linux Build #351
bot
9 Years Ago
Automated OSX Build #351
9 Years Ago
effect rename v2
bot
9 Years Ago
Automated Windows Build #351
9 Years Ago
effect stuff
bot
9 Years Ago
Automated Linux DS Build #351
9 Years Ago
Missing file
9 Years Ago
Renames for clarity
9 Years Ago
One more rename
9 Years Ago
Fixed some bad data in the Territory AI module
9 Years Ago
various effects stuff
9 Years Ago
Effect Visual FX and Effect Emotes are singular VisualFX uses AudioManager VisualFX data doesn't require prefab with component, does all setup internally Some AudioManager tweaks, added loop functionlity and on demand stop/return to pool
9 Years Ago
Prefab updates, removes VisualFX + AudioSource components Data updates
9 Years Ago
order prefab move looping fix
9 Years Ago
9 Years Ago
BehaviourPlanSettings.PlayerCommandFX uses VisualFX
9 Years Ago
VFX cache cleanup