201,192 Commits over 4,171 Days - 2.01cph!
Updated plugin / bug reporter for non windows platforms
- Active abilities are now saved between levels again
- Zoomed out the large map view
Changed some ability exposure flags
Stopped hit fx looping for some units
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Added SocialInvitation Selector, Actions, updated Create Action
Blackboard support for Socials types
Breeding AI nodule design work
Fixed StatTypeSelectionDrawer errors
Projectiles handle trigger events, not hitboxes
Fixed some missing actions
Projectiles ignore collision when not moving or below threshold of flight time
CalculateTrajectory tweaks
Beep fixes: can now join server from workshop, limited view range of HUD
- Fixed error with room update tool
Projectile trigger enable fix
Fixed workshop to game issue
Added player markers
Set visible range for HUD
trying to get latest but its making do a merge
Fixed projectiles being broken
Dispensers now have configurable item pop angle and force.
Improved handling of 0 subs for menu_cleanupgmas
Automated Linux Build #351
Automated Windows Build #351
Automated Linux DS Build #351
Fixed some bad data in the Territory AI module
Effect Visual FX and Effect Emotes are singular
VisualFX uses AudioManager
VisualFX data doesn't require prefab with component, does all setup internally
Some AudioManager tweaks, added loop functionlity and on demand stop/return to pool
Prefab updates, removes VisualFX + AudioSource components
Data updates
order prefab move looping fix
BehaviourPlanSettings.PlayerCommandFX uses VisualFX