201,192 Commits over 4,171 Days - 2.01cph!
Various stuff. Proper hunger and nutrition.
game.LoadNextMap, game.SetTimeScale, game.SetSkillLevel, game.GetTimeScale, game.GetSkillLevel no longer crash when g_pGameRules = null
Automated Linux Build #352
Automated Windows Build #352
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Automated Linux DS Build #352
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
human anim controller data got lost somehow and updated mammoth and die anims
- Added DirectionalLight_Asteroid prefab to Factory1 scene
FOR FUCK SAKE base directional light
- Changed the way gates/doorways are handled to work with the new DunGen changes.
- All gates connected to a room should now correctly unlock when the room is cleared
- Added a clickable error log message when a room has doorways with gate prefabs not defined
Merge: queued rendering changes, mat_requires_rt_alloc_first, use of CLuaCallback, RopeManager shutdown changes, crouch-jump fix, Lua ConVar/ConCommand changes
Automated Windows Build #9
Desires moved from Agent to UnitComponents.
Automated Linux DS Build #9
- Added colored lines to scene view when in editor to show branch rooms and potential teleporter locations
Natural-Nutrition-WellFed fix
Ores fix (I think, this might cause issues?)
Flooding protection tweaks
EffectSettings.OnValidate
Desires added to UnitSettings, and default components list
UnitSettingsEditor Desires exposure
DesiresParameters is serializable
Fixed temperature level trigger set to the wrong value
Fixed VisualFX positioning mode being wrong on campfires
Increased maxflood convar default value
Updated amplify occlusion; faster/better bilateral blur
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Added grass physics material to off road sections
Switched JSON plugin
Zoomed out minimap
Fixed incorrect collision meshes on twig roof sides
Added some AI stuff for territories.
groundwork for better fires status and firelighting
moved bush position points closer so the humans look like they are touching it and removed bad pre and post gather anims from the controllers
Fixed momentarily locking move keys after submitting chat
Death/Kill messages include steamid