162,426 Commits over 4,597 Days - 1.47cph!

9 Years Ago
merge from main
9 Years Ago
Fixed IsMounted unsetting bug.
9 Years Ago
code cleanup
9 Years Ago
merge from main
9 Years Ago
WIP
9 Years Ago
Made mounted enemy range consideration more flexible.
9 Years Ago
Junkpiles no longer spawn on southern road overhang (Hapis)
9 Years Ago
merge from main
9 Years Ago
Douglas firs / tweaked vertex colour / tweaked wind material settings
9 Years Ago
Brich trees material wind settings
9 Years Ago
Oak trees wind material settings
9 Years Ago
Merge from main
9 Years Ago
Beech tree wind material settings
9 Years Ago
Fixed vertex colour on dead beech trees
9 Years Ago
ch47 ai fix for AI not respecting mount type weapon restrictions
9 Years Ago
missing files
9 Years Ago
merge from main
9 Years Ago
Network++
9 Years Ago
hair style 5 lod0 and dye tests for it
9 Years Ago
Fixed LOD2 mesh assignment in bush willow variations Fixed occlusion culling stats debug display Disabled culling for objects using mesh batching
9 Years Ago
CH47 patrol ai ch47 gunner scientist m249 AI stats
9 Years Ago
merge from main
9 Years Ago
Fixed procmap river uv stretching
9 Years Ago
Fixed server description showing as ???????
9 Years Ago
Map coordinates changed so letters are horizontal Made map coords darker, so they stand out more
9 Years Ago
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9 Years Ago
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9 Years Ago
Some tweaks to mounted scientists.
9 Years Ago
Scientist hostility when mounted to a ch47.
9 Years Ago
Added dir adherence control over height blend Lowered maximum globals 2-2 on wind prefab Updated shadergui for rust/std shaders and copy/paste for core set
9 Years Ago
Merge from main
9 Years Ago
Cherry picking corpse NRE fix from Helk's branch
9 Years Ago
Made PositionLerp more generic to eventually be usable in other projects Extrapolation time on player entities is clamped to 0.1 seconds
9 Years Ago
Polished beech tree textures and models
9 Years Ago
Tweaked a few vegetation material wind params for too much distortion or not enough motion
9 Years Ago
Fixed icesheet decal movement
9 Years Ago
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
9 Years Ago
server/client ifdefs cargo heli event protocol++
9 Years Ago
merge fix
9 Years Ago
merge back in
9 Years Ago
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
9 Years Ago
Fixed water depth mask on glcore (rowboat)
9 Years Ago
Fixed potential NRE in MaterialColorLerp (CLIENT-10EP)
9 Years Ago
Fixed potential number overflow in occlusion culling (CLIENT-10J2)
9 Years Ago
When a junkpile times out, ensure that the junkpile scientist(s) despawn with it.
9 Years Ago
Fixed potential argument exception in motion blur (CLIENT-2RSG)
9 Years Ago
ch47 event spawning boats no longer spawn directly in water (server perf) boats use half as many buoyancy points (server perf) slightly less boats spawning
9 Years Ago
merge from main
9 Years Ago
merge into main
9 Years Ago
Scientists will stop mid-burst firing if they lose target.