201,730 Commits over 4,171 Days - 2.02cph!
Fixed Unit.Items.TryStowHeldItem returning false when it shouldn't
"Select Weapon to Stow" checks whether the item is held
Removed arm and head attachment points, added secondary back slot
Human prefab updates
Emotes.ChangeClip bool assignment commented out
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Automated Linux Build #420
SceneSaveHook fixes
More scene orgnisation
Making sure all animals have groups
Automated Windows Build #420
SceneSaveHook fix and BuildSettings updated
Automated Linux DS Build #420
Fixed some shitty editor layout with asset dropdowns and stat type selections
Fixed Tortoises being spawned improperly, added some hand placed spawns to island01
SpawnPopulationSettings supports Units properly
Removed old Unit spawns data
Sound reverb, train tracks, rubble for the mine network.
Sound, collider and material fixes.
* Fixed 7 cases where weapons with NULL owner would crash the game
Automated Linux Build #421
Automated Windows Build #421
Automated Linux DS Build #421
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BaseEntity physics toggle optionally ignores triggers
Tweaks to trainyard colours
Closed off the lighthouse for now
Remove Social restrictons from SocialRoleDefintion
* Updated No Steam User error message with Steam Family View stuff
* Fixed RPG spamming sounds on first equip in multiplayer
* Renamed IMaterial:GetVector to IMaterial:GetVectorLinear
* Added IMaterial:GetVector that returns proper 'unclamped' values
Automated Linux Build #422
Automated Windows Build #422
Automated Linux DS Build #422
tortoise model and animation improvements
tortoise source
drums
human latest
* Fixed a crash when dynamic props are created too early
* Switched ClientLeafSystem from ushort to uint (from upstream)
Automated Linux Build #423
Automated Windows Build #423
Automated Linux DS Build #423
Better frame rate independence for fully automatic weapons
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Automated Windows Build #424
Keep displayed and reported performance data separately
Update FPS counter in menus as well (only exclude menu FPS from reported stats)