201,974 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Tweaked gravel arid biome tint
8 Years Ago
Hapis progress
8 Years Ago
Hapis progress
8 Years Ago
more CareerTeamDatabase
8 Years Ago
Hapis progress
8 Years Ago
Work on animal behaviour.
8 Years Ago
Hapis progress
8 Years Ago
lotsa career changes, think I've broken something.
8 Years Ago
Hapis progress
8 Years Ago
Hapis progress
8 Years Ago
Hapis progress
8 Years Ago
Mining quarry B progress
8 Years Ago
fixed it again
8 Years Ago
added Squad.GenerateRandom() which will build and position a random squad of units from a career UnitRoster
8 Years Ago
career matches use real roster teams (wip)
8 Years Ago
Merge from main
8 Years Ago
Merge from building_system_3
8 Years Ago
get latest
8 Years Ago
Merge from junkyard
8 Years Ago
Hapis progress
8 Years Ago
Mining quarry B / reduced height variation
8 Years Ago
Added road / power connection points to junkyard Updated junkyard heightmap / splatmap for correct placement
8 Years Ago
Harbors also connect to power grid
8 Years Ago
Terrain placement scripts show position / size in inspector
8 Years Ago
Hapis progress
8 Years Ago
Don't spawn bus stops at intersections, only at start / end nodes of the road network
8 Years Ago
Fixed power line pylons still sometimes spawning on roads
8 Years Ago
Spawn path start / end objects before the side / along objects
8 Years Ago
Mining quarry C
8 Years Ago
Hapis progress
8 Years Ago
Hapis progress
8 Years Ago
Road layout optimizations
8 Years Ago
Adjusted road and river mesh width Improved road and river terrain adjustments
8 Years Ago
Fixed that small power substations were never spawning
8 Years Ago
Hapis progress
8 Years Ago
Moved/fixed some OnGUI dependant debugging Added camera reprojection for occlusion delay Wip on frustum culling delay
8 Years Ago
reworked garage tab to team tab. wip generic unit list panel prefab, hooked up to code.
8 Years Ago
Road and river tweaks
8 Years Ago
cleanup
8 Years Ago
cleanup
8 Years Ago
Merge from hapis6
8 Years Ago
Various
8 Years Ago
Removed a bunch of unused garbage from protobufs
8 Years Ago
Rust.Data.dll
8 Years Ago
All decay entities only show their health when their health is below 95% All stability entities only show their health when their health is below 95% or their stability is below 25% Removed StorageContainer.displayHealth since it does the same thing as BaseCombatEntity.ShowHealthInfo
8 Years Ago
Updated ShowHealthInfo flag on prefabs that were using displayHealth
8 Years Ago
Hapis LS updated
8 Years Ago
Decay entities also show their health bar when holding a hammer Stability entities no longer automatically show their health bar when stability is below 25%
8 Years Ago
Disabled Hapis LS doors again
8 Years Ago
River stuff