200,693 Commits over 4,171 Days - 2.00cph!

7 Years Ago
Blood fam
7 Years Ago
Physics step tweak
7 Years Ago
More decal bits
7 Years Ago
Wearable prefabs to units layer
7 Years Ago
Fixed underwater ocean rendering glitch when looking up
7 Years Ago
Working on adding a gang warfare game mode for testing gangs
7 Years Ago
Gang warfare test mode mostly working
7 Years Ago
Join gangs correctly, spawn in gang buildings
7 Years Ago
Got gang safes working as they used to
7 Years Ago
Gang warfare mode fallback for scenes with no gangs
7 Years Ago
#CLIENT fix
7 Years Ago
Clean up all warnings
7 Years Ago
Got gangs to serialize and deserialize correctly to clients. Gangs were overriding their NetworkEntityBehaviour ID with a custom gang ID, which meant the server wouldn't match the client, and the deserialize mask would stop it deserializing. Moved the gang ID to a separate var.
7 Years Ago
Fix more gang ID stuff
7 Years Ago
Remove debug print
7 Years Ago
Subtracted 26423 (EAC SDK update)
7 Years Ago
more help prompt stuff
7 Years Ago
Limit crafting queue length to 8 More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
7 Years Ago
ForceWipe now deletes PlayerPrefs too when triggered. Made the whole help prompt a button, as well as the X. Help prompts now close when clicked, and save (to not open again in the future) Setup some help prompt IDs
7 Years Ago
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7 Years Ago
residential buildings LODs Building material variations Compound scene update / scene2prefab
7 Years Ago
Moved target observation to highest priority
7 Years Ago
removed IsAttacking conditions from movement mode AI because it's only true when actually hitting an enemy
7 Years Ago
more
7 Years Ago
residential buildings COLs scene2prefab
7 Years Ago
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7 Years Ago
wip event triggers to automatically disable the various help prompts when completing the actions
7 Years Ago
Updated various portions of the terrain system plus new foliage system Using Facepunch.UnityEngine
7 Years Ago
more events
7 Years Ago
and more...
7 Years Ago
menu music
7 Years Ago
more
7 Years Ago
Cleanup
7 Years Ago
dont init FoliageGrid in edit mode
7 Years Ago
save
7 Years Ago
more
7 Years Ago
Fixed disabled terrain on island1
7 Years Ago
A potential fix for the spawn issue
7 Years Ago
Undone fix testing something
7 Years Ago
more
7 Years Ago
Fixed terrain painting not updating Island 1 fuckery
7 Years Ago
Added a Targeting States enum to Combat to determine what we want to do about the current target. Removed IsAttacking bool because we already have a States enum with an Attacking state.
7 Years Ago
Added TerrainDecals system for splat tinted and biome/season synced decal management Buildings can now optionally spawn with a dirt decal Building placement guide uses a decal
7 Years Ago
Fixed heightmap NRE
7 Years Ago
merge from main
7 Years Ago
more merging
7 Years Ago
Terrain decal fix
7 Years Ago
Added back the AI for picking up thrown weapons (untested because I need that NRE fix from main)
7 Years Ago
data
7 Years Ago
I love merging from main