200,693 Commits over 4,171 Days - 2.00cph!
Trello task complete: Game modes can define their own colour correction.
Plus added callbacks to game mode creation + round start + round end.
Disabled some boat debugging
Attempt to fix team assignment messages in global chat.
Shield bash procs not applied to a victim that's shield blocking.
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Torrent of Ice consistently freezes targets. Has twice the cooldown, 1 more range.
more career mode help prompt wip
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No longer send entities that aren't in any network group to all connections (this should never happen)
R casting feels better.
Scene tweak.
Targetindicator slightly taller to make it more visible on RMB.
Started laying out the new combat AI (not at all functional yet)
Optimized sending of packets to players in a radius
Corpse lootpanel alignment fix
Before/StatsEditor basics
Upgraded ppsv2 to latest
Fixed annoying benign glcore compile error (unity bug + ppsv2)
Only vitals can be simulated
Stats editor cleanup
Residential buildings pre-LOD progress
compound scene2prefab
Fixed underwater horizon artifact
Fixed a few shader compile warnings
New career saves start with 2 random mod slots in your inventory.
More help prompt prefab / code / setup.
Help prompts will remember their closed status and not show again (when i get the buttons to click!)
Cleaned out most of the old AI and stats.
Basic implementation of fleeing calculation.
fixed threat calculation taking self and target into account more than once
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Made some fixes to UnitIsBeingAttacked and the associated parts of Combat.
Added IsAttacking condition and used it to gate movement mode AI.
Exposed aggro ranges in CombatParameters and made them more reasonable on a few units.
Last few stats editor tweaks for now
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Fixed vitals getting bad values on startup
Settlement creation basics
Working on getting gang support back in
Fixed menu clicks not swallowing input
Added DynamicDecals
Combat hits cleanup, decal assignment