199,007 Commits over 4,140 Days - 2.00cph!

Yesterday
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
Yesterday
improvised walkways progress
2 Days Ago
Merge from main
2 Days Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles
2 Days Ago
WIP on fixing lighting
2 Days Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
2 Days Ago
Fix HasBrokenWeaponMod GC allocs through Linq
2 Days Ago
Fix profiler leak in foliage grid
2 Days Ago
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene
2 Days Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
2 Days Ago
fix relief mapping not applying to AO map
2 Days Ago
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
2 Days Ago
Adding COL meshes for floating walkways
2 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Days Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
2 Days Ago
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
2 Days Ago
Lowered the top of the locker collider so deployables dont float on top
2 Days Ago
Fix collision not working properly on heavy and shotgun scientists
2 Days Ago
merge from main
2 Days Ago
Dispose of native arrays at the end of query vis job.
2 Days Ago
Implement being able to find previously dropped items by using the metal detector.
2 Days Ago
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
2 Days Ago
Fixed merge with new iconrender flow, added editor tools to custom editor
2 Days Ago
improve the header transparency
2 Days Ago
Make 'favourites' red closer to the heart red Fixed interaction toast appearing at weird parts of the screen
2 Days Ago
setting up SAR updated viewmodel anims
2 Days Ago
Fix connection modal last played phrase adding to itself Translate wiped 'old' and last joined 'ago'
2 Days Ago
Numerous server browser fixes: Huge browser code cleanup Onloaded system which calls when bootstrap finishes loading the scene Remove ServerMetaData updated listener when a server browser list is turned off Better refresh button behaviour
2 Days Ago
2 Days Ago
Update Abyss pack for barrels
2 Days Ago
ghost ship model split, some reorganizing
2 Days Ago
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
2 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Days Ago
Merge from main
2 Days Ago
Fix FoliageGrid NRE on disconnect
2 Days Ago
nomad page
2 Days Ago
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
2 Days Ago
All of the building skin pages
2 Days Ago
Probably fix crash when canceling connecting to a server on "loading world"
2 Days Ago
merge from main
2 Days Ago
Add editor tools to save time on workshop screenshot settings
2 Days Ago
lumberjack, wallpaper starter pack pages
2 Days Ago
Gesture, Graffiti, Ice King and Jungle pages
2 Days Ago
Remove plugin compile defines
2 Days Ago
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
2 Days Ago
Abyss, Arctic, Frontier, Frontiersman page setup
2 Days Ago
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2 Days Ago
Merge from bounds
2 Days Ago
ItemSelector attribute on page overlay content fields
2 Days Ago
merge from main