128,801 Commits over 4,201 Days - 1.28cph!

2 Days Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
2 Days Ago
merge from naval_update
2 Days Ago
Codegen
2 Days Ago
Merge from naval_update
2 Days Ago
Fishing villages S2P
2 Days Ago
merge from deep_sea
2 Days Ago
merge from main
2 Days Ago
Merge from naval_update, keeping destination floating_city2.prefab
2 Days Ago
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2 Days Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
2 Days Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
2 Days Ago
Merge from parent
2 Days Ago
fixed blockers around FC2 bridge (for good this time)
3 Days Ago
Unsaved terrain prefab id's
3 Days Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
3 Days Ago
Merge from parent
3 Days Ago
Some missing topo.
3 Days Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
3 Days Ago
Beach tweaks.
3 Days Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
3 Days Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
3 Days Ago
Fixed constant NRE's and profiler errors in WaterCamera
3 Days Ago
Merge from island_scenes
3 Days Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
3 Days Ago
Merge from parent
3 Days Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
3 Days Ago
Merge from floating_cities
3 Days Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
3 Days Ago
Merge from main
3 Days Ago
Merge from boomerang_animfix
3 Days Ago
Update icon of boat stairs block
3 Days Ago
Don't spawn tutorial islands in the deep sea
3 Days Ago
Merge from main
4 Days Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
4 Days Ago
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5 Days Ago
Merge from steam_timeline
5 Days Ago
merge from qol_dump_improvements -> main
5 Days Ago
Potential fix for DontDestroyInScene having too many objects
5 Days Ago
More improvements - add profiler samples around each area so you can see why the whole dump takes 5+ seconds - add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
5 Days Ago
adding small engine gibs / updating prefab
5 Days Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
5 Days Ago
Bugfix: fix invis players not replicating positions & rotations Tests: spectated invis player, didn't observe and animation glitches as the comment warned (tried rock, torch, ak)
5 Days Ago
Bugfix: don't destroy local player when spectating player going invisible Fallout from the recent rewrite. Tests: while being spectated, toggled invis a bunch of times - no NREs on the client. invis player doesn't replicate, though, will fix next.
5 Days Ago
Splatting progress
5 Days Ago
merge from fishing_village_collider_fix_fix
5 Days Ago
Reapplied 132483. S2P
5 Days Ago
Let's try randomizing client port if not overwritten by client Map icons for new TF2 maps Fix some BSP files not loading due to recent changes team_control_point (TF2) placeholder entity Pull Request: Minor optimizations for PlayerSelectSpawn Player:GetPunchAngle errors with lua_strict 1 (deprecation warning)
5 Days Ago
merge from workshop_filedialog_title -> main
5 Days Ago
Add title text to workshop file dialog, customize for bulk import