128,738 Commits over 4,201 Days - 1.28cph!

Yesterday
Applied correct materials to both the boat building platform and station.
Yesterday
Yesterday
Update: first version of spectate that doesn't require parenting to target player Doing this to avoid weird bugs with nested players in other systems. Tests: 2p session on craggy with spectating. Toggled camera modes and toggled invis. tried spectating after server occlusion culled other player. Noticed that nutrition, comfort info didn't replicate, map compas reacted to spectator's input - will fix those next
Yesterday
syncvar_Improvements_2 -> main
Yesterday
dont show performance
Yesterday
syncvar_improvements_2 -> main
Yesterday
Reading is now down 200~ milliseconds - Use immediate reading mode - Only write symbols if we have them
Yesterday
Sail gibs fix "Sail gibs need changing"
Yesterday
Introduce a cache for BaseNetworkable inherited types. Slighly speeds up post processing (300 ms or so)
Yesterday
RPG7 - fixed pivots on HV ammo meshes, texture updates
Yesterday
Remove LINQ usage on ILPostProcessor hook hot loops
Yesterday
merge from naval_update/island_scenes
Yesterday
Added Baked Shore Vectors component to Tropical3
Yesterday
ddraw_server_wrappings -> main
Yesterday
merge from naval_update/deep_sea
Yesterday
Disable fog in the deep sea, until we fix it
Yesterday
Add text,box,capsule server bindings
Yesterday
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to) Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.
Yesterday
Changed boat shop location in floating city 2, ran S2P
Yesterday
merge from shore_vectors
Yesterday
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
Yesterday
post-merge tropical scene 1/2/3 shore data rebake
2 Days Ago
merge from deep_sea
2 Days Ago
re-baked Tropical1 and Tropical2 to include waterheight data
2 Days Ago
WaterHeight support for baked shore data
2 Days Ago
Female Body LODs
2 Days Ago
Fix power not showing correctly in boat building UI. Display power to mass.
2 Days Ago
rpg skin anims updated
2 Days Ago
Merge from main
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Added new 5GB memory budget for texture streaming as a test
2 Days Ago
Male body LODs
2 Days Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
2 Days Ago
S2P on FC3
2 Days Ago
Added recyclers to food market and supplies barge
2 Days Ago
merge from hmlmg_improvements
2 Days Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
2 Days Ago
merge from naval_update
2 Days Ago
Codegen
2 Days Ago
Merge from naval_update
2 Days Ago
Fishing villages S2P
2 Days Ago
merge from deep_sea
2 Days Ago
merge from main
2 Days Ago
Merge from naval_update, keeping destination floating_city2.prefab
2 Days Ago
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2 Days Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
2 Days Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
2 Days Ago
Merge from parent
2 Days Ago
fixed blockers around FC2 bridge (for good this time)