125,319 Commits over 4,171 Days - 1.25cph!

8 Years Ago
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8 Years Ago
Merged from ai branch
8 Years Ago
vm crossbow wobble fix
8 Years Ago
Added player building proxy meshes for reflection pass Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
8 Years Ago
Improved animal flee behavior
8 Years Ago
Player constructions have their own environment type (no longer share building type) Improved reflections inside player constructions on quality setting 1
8 Years Ago
Fixed shadows on some building block reflection meshes
8 Years Ago
Added world reflection quality slider to graphics settings World reflection quality convar is now saved
8 Years Ago
8 Years Ago
Package manager folder
8 Years Ago
Script auto updates (EventType uppercase / lowercase)
8 Years Ago
uv tweaks on short strands
8 Years Ago
Spicebush / textures, prefabs, meshes and billboards
8 Years Ago
Willow bush / prefab and texture tweaks
8 Years Ago
Merge from main
8 Years Ago
first pass shader updates
8 Years Ago
searchlight no longer accessable without TC access bandages and syringes now show their information panel spelling fixes
8 Years Ago
Fixed ivhtexture defaulting to srgb on terrain atlas; added srgb support and rebaked Temporary fix for ivhtexture defaulting to srgb on existing packed maps Fixed normal map issues in some instances where dxt5nm unpacking is necessary
8 Years Ago
rebaked terrain atlas textures
8 Years Ago
repairing now costs 20% of an items total instead of 50% repair bench no longer costs wood, 125 metal frags mountable cleanup passenger/saddle seat TESTS, relax
7 Years Ago
[D11] add some time to the uniqueId for the time being xboxone only, will cause users not to persist but might help
8 Years Ago
Merge from main
8 Years Ago
Merge from unity_2017.3
8 Years Ago
Airfield terrain blend cookie test
8 Years Ago
Fix for UnityShadowLibrary.cginc; touched internal-deferredshading shader
8 Years Ago
Spicebush tweaks / roughness map / prefab settings
8 Years Ago
Updated mac build target
8 Years Ago
terrain blend maps
8 Years Ago
Scene2Prefabs monuments
8 Years Ago
More fixes
8 Years Ago
Changed remaining core shaders to roughness Core/generic now matches core/generic (SRM) Added occlusion (A) to SRM packed map, optional
8 Years Ago
Fixed minor issue that caused incorrect star positions relative to the sun and moon
8 Years Ago
Added face culling option to core/generic
8 Years Ago
Fixed 275 compiler warnings
8 Years Ago
Bundle splits (added a third texture bundle)
8 Years Ago
Updated bundle split tool
8 Years Ago
Treat warnings as errors - let's see how this goes
8 Years Ago
Compile fix
8 Years Ago
Compile fix
8 Years Ago
Compile fix
8 Years Ago
uv tweaks
8 Years Ago
Fixed vm torch not hitting centre of screen, tweaks to anims
8 Years Ago
Improved load balanced execution of AI.
8 Years Ago
Added a couple new convars to control the ai execution.
8 Years Ago
Fixed a few more warnings
8 Years Ago
More terrain blend map work, better technique Anchors fix to power sub stations
8 Years Ago
set composite materials to not use sRGB and tweaked composite textures accordingly, material tweaks, made alpha more solid at distance
8 Years Ago
Unpacked all materials (for now)
8 Years Ago
8 Years Ago
Fixed a few materials