136,844 Commits over 4,324 Days - 1.32cph!
merge from shader_memory_fix
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
Add comment to make new scientists aimCone calculation less cryptic
Copefully fixed MacOS gmod_audio issue
Ship gmad/gmpublish on Linux server (x86-64)
Silly horse texture size pass
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
Optimisations and refactoring
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Updating outbreak scientist skinning
Optimised textures sizes for LNY horsearmour
Updated LNY horse armour icon to match other armours
Silly horse mask lod burst cloth controller
gun box gibs appended to prefab
silly horse mask player neck lods
merge from building_planner_viewmodel_perentity_toggle
Remove from ladder hatches as well
LNYHorsearmour WM and WM prefab
Allow us to define what entities we show the building planner viewmodel for:
- Add 'hideBuildingPlannerViewmodel' to construction scripts
- Enable on just the ladder for now
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
Component box guns gibs
Some texture tweaks
apartment complex layout refinement to street and ground surfaces
append gun box to storage adaptor allow collision group
ran manifest, icon manifest, localization
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
Updated LNY horsearmour textures and icon
silly horse mask lods, neck lods still to do
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merge from bbs_divesite_fix
merge from SupplySignal_SloMoGuys
merge from naval_char_texture_optimizations
merge from naval_prop_texture_optimizations
merge from naval_env_texture_optimizations
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
Changing the zoom of the item list also updates the vehicle list and the other way around
Fix divesites spawning within boat building station area
Renamed the item and vehicles tab classes and prefabs
Rentable kiosk E blockout
downsample deepsea shorevectors and distances, bitshifted by 1
further texture optimizations
+ removal of unused textures
Deleted extra horse mask textures