136,523 Commits over 4,324 Days - 1.32cph!
updates on kiosk D blockout
Fixed missing aerial collider.
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Fixed collider issues on signal computer
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apartments greybox progress
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Adding burst cloth to horse mask
WIP blockout for rentable shop kiosk variant D
Updating entity labels (probably does nothing but PaintableReactiveTarget no longer exists)
allow a BaseEntity to refuse gib parenting, only setting for JunkPileWater at the moment as its frequent transform updates causes gibs to fall in slow motion on the client
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
Updated video, added shutter frame media
merge from artistpack_storepage
added kinematic body to ghostships, allows us to use MovePosition/MoveRotation for better physics behaviour
updated 3p shield anims exported
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Cannon is no longer a IBoatBuildingPiece
- Setup leg animator for the new player rig
- FInd and assign new masks
turret_hotfix_networkrange_fix -> main
turret_rear_turret_aiming_fix -> main
Merge from naval_missions
Add some extra guards and server error logs if saved missions objective count is wrong
Remove client error logs regarding mission objectives count being wrong
Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
mortar ammunition
lods and materials
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apartments greybox progress, early facade mockup test
Rework multiple boat station warning message display.
Paddle animation updates for in kayak and using paddle as weapon
Remove hold to place timer on boat building station
merge from artist_pack_dlc
Disabled Tug boat spawns - they were the test bed which led to player built boats. Will explore reintroducing in future
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