141,018 Commits over 4,352 Days - 1.35cph!

5 Minutes Ago
fix particle playing out of water, fix guide size
23 Minutes Ago
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31 Minutes Ago
Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
32 Minutes Ago
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting
35 Minutes Ago
merge from main
40 Minutes Ago
merge from overfishing
47 Minutes Ago
merge rust_relay_server -> main
52 Minutes Ago
merge main -> rust_relay_server
54 Minutes Ago
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
57 Minutes Ago
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
1 Hour Ago
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Added 3p horseback turning anims and hooked up in player animator
1 Hour Ago
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Bowless Crossbow - updated model orientation, fixed screw, WIP textures
1 Hour Ago
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Apartment complex b / wrapped up LOD0 geo and rooftops
1 Hour Ago
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1 Hour Ago
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
1 Hour Ago
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
1 Hour Ago
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
1 Hour Ago
merge from automated_testing
1 Hour Ago
Updated all the convarscope calls in tests to use the new notation
1 Hour Ago
Simplified ConVarScope calls
2 Hours Ago
Merge from main
2 Hours Ago
paintable signs added to kiosks
2 Hours Ago
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3 Hours Ago
kiosk signs paintable
4 Hours Ago
Added Small Kitchen Cabinet Prop Models and Textures Setup Small Kitchen Cabinet Prop Prefabs, LODs, Colliders and Materials Added and Setup Small Kitchen Cabinet Prop Folders Prop Test Prefab Update
4 Hours Ago
Merge from Main
4 Hours Ago
pinched hatch inwards on triangle frame to stop clipping in some instances.
4 Hours Ago
Merge: from buildingprivlidge_invoke_allocs - Optim: BuildingPrivlidge.AddDelayedUpdate caches it's invoke Tests: none, trivial change
5 Hours Ago
Removed obsolete test on TestSolarPanel Test list
5 Hours Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
5 Hours Ago
Rebuild aggregated results when filtering tests using the search bar Also allow Select Tests menu items on scriptable objects
5 Hours Ago
Optim: cache invoking callback in BuildingPrivlidge.AddDelayedUpdate Tests: none, trivial change
5 Hours Ago
removing art folder that should not ship with game
5 Hours Ago
textures/generic/ folder ok
5 Hours Ago
And RidableHorse ofc
5 Hours Ago
Some style tweaks on loadouts and copy pastes tabs
6 Hours Ago
Merge from chainsaw_hotspot_gathering
6 Hours Ago
❌ has been ❌'d (removed) whilst using the chainsaw Scale the rate at which chainsaw gathers wood so it is not significantly faster than it was before, like what the jackhammer does
6 Hours Ago
Added an extra hash set when calculating the seed for picking hair colour In some hair cases this was resulting in hair that would only allow certain colours in the variations colour array
6 Hours Ago
merge from skinviewer_easter
6 Hours Ago
Updated bunny costume skinviewer BC settings