138,761 Commits over 4,352 Days - 1.33cph!

1 Hour Ago
Rentable Shop Kiosk F - first pass materials WIP
1 Hour Ago
Construction NRE fix
1 Hour Ago
merge from parent boxes_dlc
1 Hour Ago
Idle to walk and walk to idle imports
1 Hour Ago
exported horse walk to idle and idle to walk anims
2 Hours Ago
exported refreshed salvaged axe rig/anims
3 Hours Ago
Update: add basic consistency unit tests for AntiHack.IsSpeeding and AreSpeeding Currently fail, as I forgot to adjust the IsSpeeding logic after state cache changes. Tests: ran unit tests
3 Hours Ago
rebase on main
4 Hours Ago
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4 Hours Ago
final 2 individual square steam images on storage_boxes_pack sitem
4 Hours Ago
Fix scientist weapons floating at world origin on server
5 Hours Ago
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Today
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
Today
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
Today
merge from boxes_dlc
Today
Fixed paint mask normal map settings
Today
Gesture anim updates
Today
cannon anim update and IK adjustments
Today
merge from main
Today
Merge from island_cliff_water_fix
Today
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
Today
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Today
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Today
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Today
Added a searchlight debug mode to try and figure out the volumetric animation
Today
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
Yesterday
Atmosphere & triggers.
Yesterday
Final lighting sans atmos volume & culler.
Yesterday
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
Yesterday
These static candles shouldn't be shadowcasting like that.
Yesterday
Lighting prefab.
Yesterday
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
Yesterday
Lighthouse lighting prefab V2 (not applied)
3 Days Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily
3 Days Ago
merge from deepsea_fixes
3 Days Ago
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3 Days Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
3 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
3 Days Ago
Apartment complex b progress
3 Days Ago
mesh.Begin throws errors with invalid primitive counts Fixed a crash with func_button and Sandbox drive system Lets try making r_radiosity default to 4 again Add some sanity checks to map loading
3 Days Ago
Update: shifting job dependency downstream Tests: none, trivial change
3 Days Ago
Update: added AntiHack.AreSpeeding - (almost) fully jobbified version of IsSpeeding Only active with UsePlayerUpdateJobs 3. Needs unit tests, will do that later. Tests: booted on craggy with UsePlayerUpdateJobs 3 and ran around.
3 Days Ago
no more LINQ, added TimeWarnings
3 Days Ago
Baseline, added RidableHorse2 prefab and skeleton
3 Days Ago
Buildfix: type missmatch Tests: editor compiles
3 Days Ago
updating component box performance pass