140,115 Commits over 4,352 Days - 1.34cph!

3 Minutes Ago
Merge from main
6 Minutes Ago
Wick spawn FX.
10 Minutes Ago
Merge from divesite_e_crate_adjustments
12 Minutes Ago
Merge from easter2026_dlc
13 Minutes Ago
Merge from coloured_buttons
16 Minutes Ago
Merge from shield_recoil_fix
20 Minutes Ago
Fixed shields causing recoil to the attacking player when hit with ranged weapons, should only happen for melee hits
1 Hour Ago
Merge from main
2 Hours Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
3 Hours Ago
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
4 Hours Ago
Merge from fog_map_edge_fix
4 Hours Ago
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
4 Hours Ago
main -> new_console-ui
4 Hours Ago
- Build errors with a string builder - Append new line between message and stack trace
4 Hours Ago
Can now ctrl scroll to increase/decrease scale without having to always change the convar
4 Hours Ago
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
4 Hours Ago
Wire up Global.consoleScale to the new console font scale
4 Hours Ago
Added a button to clear the current attachment
5 Hours Ago
main -> new_console-ui
5 Hours Ago
Switch entity thinking to doubles * CBaseEntity.ThinkSet, SetNextThink, GetNextThink, GetLastThink, SetLastThink Switch HUD animations to double curtime Switch suit chargers to doubles Switch ENT:ExpressionFinished to use doubles for timing Fixed NPC turning overshooting CAI_Component.GetLastThink float to double
5 Hours Ago
Hopefully stop everything breaking in primitive mode
5 Hours Ago
merge from new_console-ui
5 Hours Ago
Fixed gamemode restricted items not showing up as red in the item tab
5 Hours Ago
preserve_unitask -> main
5 Hours Ago
Preserve unitask from IL2CPP stripping
6 Hours Ago
generate_commands_2 -> main
6 Hours Ago
Codegen
6 Hours Ago
Tech tree is now centered instead of always sticking to the top left when scrolling
6 Hours Ago
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
Today
merge from waterwheel_deployable
Today
Add check for waterflow being blocked by buildings/deployables/etc...
All ConsoleCommands/ convars now have generated descriptions
Today
industrial floorpaper exploration - setup, wip textures, icons, skin assets, engine file update
New clean batch of convar descriptions. Came up with a better prompt which seems to be giving much better outputs
Today
Probably fixed CEF not loading in some super weird scenarios By setting PATH a bit sooner in the launcher DLL Fix HL1 ammo not respawning at correct pos with mp_weaponrespawn Remove some unused fields from HL2MP gamerules Added Black Mesa as mountable game * Also adds placeholder entities for some NPCs, such as guards, scientists and the HECU Slightly improve error handling for saving JPG/PNG files
Today
Scene backup & related files.
Today
Fix missing text on leave clan button
new_console-ui -> main
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
Today
Fix pool leak
Today
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Today
Merge from tunnel_netgroup_fix_merge
Today
Subtract 146072 + merge from tunnet_netgroup_fix
Today
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Today
Rerun s2p on launch site to modify the usual heightmap texture instead
new_console-ui -> main