132,175 Commits over 4,232 Days - 1.30cph!

8 Minutes Ago
Updated Prefab to re-include sensor rotation
9 Minutes Ago
Fix steering wheel art not getting removed from server.
26 Minutes Ago
Merge from naval_update
27 Minutes Ago
Merge from parent
30 Minutes Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
30 Minutes Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
45 Minutes Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
1 Hour Ago
Fixing skinning for 50 cal right rig
1 Hour Ago
Updated screen material
1 Hour Ago
merge from naval_update
1 Hour Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
1 Hour Ago
Merge from main
1 Hour Ago
Fix "look rotation vector is zero" error spam
1 Hour Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
1 Hour Ago
Fixing 50 cal front left mesh vertex offset
1 Hour Ago
Fix naval scientist corpse using normal scientist skin
1 Hour Ago
merge from boat_building
1 Hour Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
2 Hours Ago
merge from naval_update
2 Hours Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
2 Hours Ago
enabled mip streaming on birthday_balloons_clumps_transluceny.png
2 Hours Ago
enabled mip streaming on sofa textures
2 Hours Ago
merge from main
2 Hours Ago
added RW to FX balloon string meshes
2 Hours Ago
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
2 Hours Ago
Merge from cardinal_snapped_placement_test
2 Hours Ago
Revert a ddraw debug duration back from my testing.
3 Hours Ago
Merge from deploy_edit
3 Hours Ago
added new rust birthday balloons to crate tools prefab
4 Hours Ago
Cannon animation and viewmodel camera pass
4 Hours Ago
merge from main
4 Hours Ago
Steering wheel material changes
4 Hours Ago
Prefix name change on the steering wheel textures
4 Hours Ago
Updated the guide mesh for the small engine and tweaked textures on the steering wheel
4 Hours Ago
▋▍▊▋█ ▆▋▍▊ ▄▍_▆▍▊▊▉▅_█▋▍▌▅▆_▉▅▋_█▄▅▊▅
4 Hours Ago
merge from puzzlereset_command_improvements
4 Hours Ago
merge from guide_materials_tweaks
4 Hours Ago
merge from techtree_open_default_level
5 Hours Ago
Merge from parent
6 Hours Ago
Merge from foliage_instancing_islands
6 Hours Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
Today
Fixed icons overlapping when using a custom sorter with < 5 items
Today
Merge from parent
Today
Merge from hackweek_boxsorting
Today
Fixed missing power input arrow on storage adaptor
Today
Merge from main
Today
Merge from food_qol
Today
Fix food in a backpack dropped in the snow spoiling
Today
Merge from main
Today
merge from naval_update