132,087 Commits over 4,232 Days - 1.30cph!
Stop anchor rope always animating
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast
Also fixes them leaking after a server restart
Added buoys alongside the exit portal too
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed
Terminal entity was killed before the wheel entity
Fixed long boats not able to teleport to the deep sea
Exit portal now needs to be crossed, like the entrance
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pt_boat_turrets -> naval_update
- Flipped puinch (way nicer)
pt_boat_turrets -> naval_update
Much better fov punch system - ditch the spring
Coconut texture saturation tweak.
- Realignment of the right 50cal after merge
- Adjustments to the muzzle position
- Stop 'hands up' (DONT SHOOT) at the end of reloading
- More merge conflicts
- Increased FOV punch
Deep sea portal partial (again)
Allow indirect_instancing.debug to be toggled at runtime
50cal_Animations -> pt_boat_turrets
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
scientist_boat_ai -> naval_update
naval_update -> scientist_boat_ai
pt_boat_turrets -> naval_update
- Remove LOS checks for aggro
- Increase PT Boat aggro to 250
Removed default save name from craggy
Fixed duplicated deep sea markers
pt_boat_turrets -> naval_update
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed.
Also prevents deploy & edit being available in unbuildable areas.
Add SocketMod_TerrainBounds.
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- Added an FOV punch when attacking
- Extra prevention to prevent punching in a bunch of scenarios
NRE fix for deploy checks.
Deploy & edit showif implementation.
- Add some smoothing to the rear turret
- Fix aiming smoothing of the front gun
- Fix seat nre in client
Remove all dock & edit related code
Don't play the client tick if no one is home
Bring back lerping to 0 when you reload rather than a hard set
- FIx the dumbest angles conversion bug of all time
- Stop NRE when mounting the rear turret (ocassionaly happening?)
- Ensure animations play at normalized time of 0
Manually play the boat building station deploy effect