143,104 Commits over 4,383 Days - 1.36cph!

28 Minutes Ago
merge from terrain_lower_fixes
29 Minutes Ago
Link up launch site height texture again S2P launch site, military tunnels
31 Minutes Ago
Mortar UI
37 Minutes Ago
industrial garage door - model update - placeholder textures - material update all still wip
40 Minutes Ago
merge from s2p_terrain_fix
43 Minutes Ago
merge from main Keep source on launch site scene
45 Minutes Ago
Add a comment
1 Hour Ago
merge from automated_testing
2 Hours Ago
Remove duplicate m_flTimeWeaponIdle in prediction table Remove obsolete strings from garrysmod_english.txt Minor cleanup Limit render.ModelMaterialOverride to non depth passes * render.ModelMaterialOverride will no longer override current override type Fixed prop spawn effect in depth pass with parented props * bonemerged weapons on NPCs was breaking depth pass Fix DrawModel call arguments in base game Lua code * Nextbots, SNPCs, TTT SENTs, some other bits
2 Hours Ago
merge from physicsmaterial_stringpool_fix
2 Hours Ago
Fix impact effect / stringpool warning spam issues
2 Hours Ago
Disable static prop physics scaling for this beta * This vphysics version really doesn't work well Remove duplicate m_flTimeWeaponIdle in prediction table Remove obsolete strings from garrysmod_english.txt Minor cleanup Limit render.ModelMaterialOverride to non depth passes * render.ModelMaterialOverride will no longer override current override type Fixed prop spawn effect in depth pass with parented props * bonemerged weapons on NPCs was breaking depth pass Fix DrawModel call arguments in base game Lua code * Nextbots, SNPCs, TTT SENTs, some other bits
2 Hours Ago
merge from main -> cpu_batching_submesh
3 Hours Ago
Remove duplicate m_flTimeWeaponIdle in prediction table Remove obsolete strings from garrysmod_english.txt Minor cleanup Limit render.ModelMaterialOverride to non depth passes * render.ModelMaterialOverride will no longer override current override type Fixed prop spawn effect in depth pass with parented props * bonemerged weapons on NPCs was breaking depth pass Fix DrawModel call arguments in base game Lua code * Nextbots, SNPCs, TTT SENTs, some other bits
3 Hours Ago
Possible fix for scene losing its reference to the height texture when running S2P with terrain lowering
3 Hours Ago
Launch site fix test
3 Hours Ago
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3 Hours Ago
Explicitly request linear colours for R and RG render targets
4 Hours Ago
hooked up industrial pack as steam unlock not the furnace
4 Hours Ago
temporarily disabling physics.setbounds due to it breaking almost all collision in unity version 6.3.X - returns and logs a warning instead
4 Hours Ago
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
4 Hours Ago
Industrial Storage - LODs and gibs, small texture update
4 Hours Ago
Fix TestCooking item leaks
4 Hours Ago
merge from main
4 Hours Ago
Fix female swimwear clipping with trousers
5 Hours Ago
Merge from main
5 Hours Ago
Merge from lod_baker_multiple_source_meshes
5 Hours Ago
Updated LOD Baker's baked textures' naming conventions
5 Hours Ago
Merge from main
5 Hours Ago
Updating pilot hazmat burst cloth constraints iterations
5 Hours Ago
Added tint mask for apartment trims
5 Hours Ago
vanity_cabinets_a lod0 initial pass on texture and material including paint variation
5 Hours Ago
Material changes, visual polish
5 Hours Ago
first pass of dart projectile prefab, with lerping animation curve movement (clientside only rn) connected all parts together usin the board entity as the middle layer with RPCs (controller -> board -> reticle -> board -> dart -> board -> controller)
6 Hours Ago
updating kiosk with more dirt & interior shelves. Ran into a problem with decal signs not showing up. Submitting for Hannah to check
6 Hours Ago
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6 Hours Ago
Change `renderer_submeshes` convar from 1 -> 2 but keep it scoped to only work with RendererBatch components that specifically enable AllowSubmeshes - allows batching on container to be toggled by changing `renderer_submeshes` convar
6 Hours Ago
TestGuns maintenance
Today
added base decor pack sitem as required item for storage barrels in their steam item files
Today
industrial large furnace - added gibs, updated collider, set max texture sizes for baked lod
Today
penthouse apartment plaster WIP
Today
Source updates - added conditional meshes to vest and legs. fixed some clipping issues on pants and shirt geo. Updated bdu and ballistic item prefabs
Today
exported 3p drop/pickup item anims
Today
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
Today
sprays and emojis for industrial
Merge from 3p_spectator_improvements
Today
Fixed launch site terrain
Today
merge from workbench_upgrades
Codegen
Today
Prefab cleanup pass