136,786 Commits over 4,324 Days - 1.32cph!
Texture resizing LODs and other tileables
merge from disable_mounted_parenting
merge from disable_mounted_parenting
Possible fix for ovens producing slightly different amounts of resources compared to last month
Always pass an exact 0.5s delta time into the Cook method, deduct that from the timer to match so the tick will happen slightly faster
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- Ensure ammo is refunded
- Rewrite cancel reload system
Added SKS and fixed spinning wheel
Dismounting a pt boat turret when its reloading will restore the ammo it had before rather than setting itself to 0
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merge from smoke_grenade_layer_fix
merge from windmill_gibs_fix
merge from non_convex_col_cleanup
merge from skinviewer_naval_fix
merge from trees_scale_fix
merge from deepsea_rowboatspawners_fix
merge from mounted_parenting_trigger_fix
Disable mountable parenting on the cannon (the most problematic and good to turn off as a precaution)
Force update triggers after moving position - its slightly more expensive but should fix instances where players can dismount and not be reattached to the boat
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
Ensure missing int parameter is added to mapnote validation
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
Try to fix Linux compile error
Implement $pointsamplemagfilter
Lets try static client scratch buffer
Added support for V12 static prop lump (MC:V)
Remove r_maxdlights convar
* it's already at its max value
Implement empty idle for pistol
Scale lightmap pages to current map's needs
updated the layout of the complex based on the smaller road width
Updated the videos again, was using the wrong codec
Optimised build preview video size
merge from mapmarker_edit_crash_fix
wearable golf flag because why not
merge from overalls_headgear_disable
Temp fix to stop map marker edits from causing an NRE
Updated some mp4 videos in the settings menu to webm
mp4 is causing issues on some machines
Disable being able to wear headgear with paintball overalls due to balance issues
Fixed UI_SkinViewerControls.ExitFullscreen NRE
Added LNY armour LODs to horse ragdoll
merge from rhib_screen_streamermode
merge from trees_scale_fix
merge from oilrig_rhib_fix
merge from torch_boat_fix
merge from skinviewer_naval_fix
merge from boat_projectile_radial_dmg_fix
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
merge from compound redesign to collect all the art assets created during that branch dev
post subsurface pass beginnings
setting compound scene back to 'main' state for now