120,845 Commits over 4,018 Days - 1.25cph!
[D11] [UI] fixed a couple of navigation issues in the inventory panels
[D11] [UI] more changes to the loot panels
[D11] Fix for null exception on console when closing pause/options menu
Updated material definitions in HAB prefab (ropes)
Ropes moved from basket to balloon - HAB
Updated guide mesh definition in SAM Site prefab
SAM Site guide mesh
Simplified parts of gibs in an attempt to rid of convex errors
fixed sam site orientations
broken ass sam site deployable
no inherited velocity on HAB
tonnes of SAM work
tonnes of HAB work
Cargo ship hull interior AI spawns.
Jumpsuit mesh/materials/textures (unskinned and missing decals)
[D11] Save ProjectSettings.asset with the d11Defaults defines to test a theory that these being wrong is causing strange errors in the batchmode Jenkins build.
Added cpu-side wave sampling test
[D11] [UI] Added checks for D11_NEWHUD to account for it not being enabled with D11_CONSOLE_PORT.
sam sites on top of launch
manifest
[D11] [UI] Collapsed #if defines into single check instead of multiple to try and fix this build issue.
[D11] [UI] Changing the inventory variant panels to match the mockups
[D11] Rob suggest taking the set out
[D11] [UI] Added D11_NEWHUD define for TogglePosition call on ChangePositionComponent.
[D11] [UI] Added new HUD icons for stance and backpack. Removed old textures and replaced them with a sprite sheet. Fixed potential define error in PieMenuChat.
[D11] Server Overview/Feedback is now interactable on the in-game menu
[D11] Take out previous changes they didn't work
[D11] [UI] Adjusted transition speed and method in Main Menu frontend. Added open/close animations to Quick chat menu. Added Input bar to Quick Craft menu. Changed "Change Position" method in Quick Chat menu to match Quick Craft and Building Planner pie/radial menus.
[D11] Do a PCHosted build first on PS4 followed by a Package
[D11] First pass user signin to PSN on ps4
Another attempt at fixing sleepers in safe zones.
Shipping containers / 3m and 6m variants
[D11] frontend/bootstrap integration WIP. Reorganise scene slightly to preserve the navigation bar when going into a map.
Added ropes to HAB simulation
Increased blend steps to 12
Added HAB deflated static mesh
[D11] Apparently use OpenScene()
[D11][UI] Fix for HUD belt bar background