120,821 Commits over 4,018 Days - 1.25cph!
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Tweaks to AI at the cargo ship.
[D11] Remove an old test scene from Build.cs & show loading screen instantly on any connection attempt from Main Menu
Fixed intermittent impostor indirect lighting on standalone macOS/Metal builds
Fixed occlusion culling on standalone macOS/Metal builds
velocity getters for ch47
Fixed fast/underwater blur on Metal
[D11][Tutorial] Few missing local server defines, enable loading scene again ,stops the double scene loading
[D11][UI] making the Inventory screen look like the mockup (in progress)
[D11][AUDIO] Next lot of audio asset fixes.
Adding a merged server collider mesh for HAB
[D11] Disable automatic D11_UI_MOUSE define
Additional script define logging for jenkins
[D11] New server logging now has verbosity levels applied, and the HTTP request API logging uses the same JSON target call.
D11_LOCAL_SERVER define to get local server working
Temp change to texture quality to skip running out of memory
[D11] Removed spaces from between defines
Added defines for D11_PREPROCESS_PREFABS and D11_ENABLE_LOD_STREAMING in case we want to turn them off
[D11] Added D11 defines to asset bundle builds
[D11] [UI] Added new map file to the maps asset bundle
[D11] [UI] fix for compile error on server build
SAM Site turret pitch anim limit increased
Added bones to the hierarchy defining tubes positions
Merge from d11_console_version
Added information about which prefabs have preprocessed versions to the game manifest and updated building/loading accordingly
Tidied up "Switch" menu so it works on non-standalone platforms and supports various D11 defines
[D11] Fixed a bunch of missing D11_CONSOLE_PORT defines
[UI] [D11] Updated the map with gamepad navigation and added a virtual cursor
[D11] frontend/bootstrap integration WIP. Couple of small fixes.
[D11] [UI] fix for build error in last commit
[D11] Updated the keypad lock UI to the console version
updated the quick chat to be behind a D11 Console Port define to stop an error if it's taken out
[D11][AUDIO] Removal of unused audio assets.
Attempt at fixing standalone build impostor issue
[D11][AUDIO] Next round of audio fixes.
[D11] Added missing AssetBundle tags to a few scenes
[D11] Re-enabled opening Map screen - set to holding "Up" on dpad
[D11] [UI] Removed debug exception from try/catch in PieMenuInfo.
[D11] Find/Join server now shows the server name
[D11] Enabling new frontend/UI defines in Build.cs
[D11] Updating missing reference
[D11] [UI] re-added blur behind chat wheel and belt bar icons
[D11] Adding missing prefab from last update