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120,821 Commits over 4,018 Days - 1.25cph!

6 Years Ago
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6 Years Ago
Tweaks to AI at the cargo ship.
6 Years Ago
[D11] Remove an old test scene from Build.cs & show loading screen instantly on any connection attempt from Main Menu
6 Years Ago
sam site gibs
7 Years Ago
Fixed intermittent impostor indirect lighting on standalone macOS/Metal builds
7 Years Ago
Fixed occlusion culling on standalone macOS/Metal builds
7 Years Ago
velocity getters for ch47
7 Years Ago
sam site fixes
7 Years Ago
compile fix
7 Years Ago
sam work manifest
7 Years Ago
Fixed fast/underwater blur on Metal
7 Years Ago
[D11][Tutorial] Few missing local server defines, enable loading scene again ,stops the double scene loading
7 Years Ago
sam site progress
7 Years Ago
SAM Progress
7 Years Ago
[D11][UI] making the Inventory screen look like the mockup (in progress)
7 Years Ago
[D11][AUDIO] Next lot of audio asset fixes.
7 Years Ago
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7 Years Ago
Adding a merged server collider mesh for HAB
7 Years Ago
[D11] Disable automatic D11_UI_MOUSE define
7 Years Ago
Additional script define logging for jenkins
7 Years Ago
[D11] New server logging now has verbosity levels applied, and the HTTP request API logging uses the same JSON target call.
7 Years Ago
D11_LOCAL_SERVER define to get local server working Temp change to texture quality to skip running out of memory
7 Years Ago
[D11] Removed spaces from between defines
7 Years Ago
Better Switch menu
7 Years Ago
Added defines for D11_PREPROCESS_PREFABS and D11_ENABLE_LOD_STREAMING in case we want to turn them off
7 Years Ago
[D11] Added D11 defines to asset bundle builds
7 Years Ago
[D11] [UI] Added new map file to the maps asset bundle
7 Years Ago
[D11] [UI] Typo
7 Years Ago
[D11] [UI] fix for compile error on server build
7 Years Ago
SAM Site turret pitch anim limit increased Added bones to the hierarchy defining tubes positions
7 Years Ago
Merge from d11_console_version
7 Years Ago
minor tidy up
7 Years Ago
Added information about which prefabs have preprocessed versions to the game manifest and updated building/loading accordingly
7 Years Ago
Tidied up "Switch" menu so it works on non-standalone platforms and supports various D11 defines
7 Years Ago
[D11] Fixed a bunch of missing D11_CONSOLE_PORT defines
7 Years Ago
[UI] [D11] Updated the map with gamepad navigation and added a virtual cursor
7 Years Ago
[D11] frontend/bootstrap integration WIP. Couple of small fixes.
7 Years Ago
[D11] [UI] fix for build error in last commit
7 Years Ago
[D11] Updated the keypad lock UI to the console version updated the quick chat to be behind a D11 Console Port define to stop an error if it's taken out
7 Years Ago
[D11][AUDIO] Removal of unused audio assets.
7 Years Ago
Attempt at fixing standalone build impostor issue
7 Years Ago
[D11][AUDIO] Next round of audio fixes.
7 Years Ago
[D11] Added missing AssetBundle tags to a few scenes
7 Years Ago
[D11] Re-enabled opening Map screen - set to holding "Up" on dpad
7 Years Ago
[D11] [UI] Removed debug exception from try/catch in PieMenuInfo.
7 Years Ago
[D11] Find/Join server now shows the server name
7 Years Ago
[D11] Enabling new frontend/UI defines in Build.cs
7 Years Ago
[D11] Updating missing reference
7 Years Ago
[D11] [UI] re-added blur behind chat wheel and belt bar icons
7 Years Ago
[D11] Adding missing prefab from last update