reporust_rebootcancel

120,850 Commits over 4,018 Days - 1.25cph!

6 Years Ago
reduced popping lods (mesh & smoothing group correction in lower lods) for rowboat.
6 Years Ago
Fixed foot IK when crouching
6 Years Ago
[D11] merge fix from new_frontend branch
6 Years Ago
[D11] some !CLIENT fixes
6 Years Ago
[D11] merge from new frontend branch, new bootstrap system, currently disabled so that I can make sure the old codepath still works for the server etc
6 Years Ago
[D11] couple of fixes for compatibility with old codepath
6 Years Ago
[D11] a couple of changes to facilitate merging back to main
6 Years Ago
[D11] couple of fixes for compatibility with old codepath
6 Years Ago
[D11] disable craggy island, saves package time and memory, no longer used.
6 Years Ago
[D11] respond to some changes on main
6 Years Ago
[D11] respond to some changes on main
6 Years Ago
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6 Years Ago
Cargo ship waves don’t play when you’re below deck
6 Years Ago
cargo ship save/load fix
6 Years Ago
Thrown explosives and weapons inherit parent velocity again (only rockets and bullets do not)
6 Years Ago
Merge from main
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
sam radius adjustment
6 Years Ago
[D11] [UI] Fixed "MaskedColorLerp" shader incorrectly culling itself, resulting in a blank/empty texture in-game.
6 Years Ago
skin approval removed halloween sounds
6 Years Ago
[D11][TUTORIAL] added local server to defines switch script
6 Years Ago
merge from main
6 Years Ago
[D11] Fix for missing base call in an override method
6 Years Ago
merge into main
6 Years Ago
wetsuit rad protection lowered (51 rad fix) charitable rust jug colors + desc phrases network++
6 Years Ago
[D11][UI] Missing file from previous commit
6 Years Ago
[D11][UI][WIP] Crafting screen skin select carousel is implemented. Crafting queue panel switches item separator display. Renamed LootPanelWatercatcher method to avoid confusion with inherited method
6 Years Ago
adjust waterplanemask height to be just above water fixed thrown items properly in cargo hold
6 Years Ago
[D11] xb1 sign in and controller disconnect/reconnect detection
6 Years Ago
merge from wakefix
6 Years Ago
potential fix for LOS issues with sam sites fix for cargo ship parenting below hull fix for always layout 1 on cargo ship removed debug.logs on samsite
6 Years Ago
Modified shader Particles/Additive (Soft) fade to ignore water surface
6 Years Ago
[D11][Tutorial] Merge from console branch
6 Years Ago
Jumpsuit viewmodel model/prefab
6 Years Ago
Added GPU culling/lodding compute shader for instanced rendering
6 Years Ago
Forgotten files
6 Years Ago
[D11] [UI] added waves to the fluid transfer panel, and made the right inventory panels fit properly in their holders
6 Years Ago
Fixed HAB falling out of the sky on server restart
6 Years Ago
[D11] Time of Day display on the Pause/Game Options screen
6 Years Ago
Fixed foot IK in HAB
6 Years Ago
[D11][TUTORIAL] tagged some assets to not be placed inside warmup bundle
6 Years Ago
Dropped items now inherit parent velocity When parenting an entity with a rigidbody, automatically adjust its velocity to local space DroppedItem and TimedExplosive are flagged as physics driven (better interpolation) Hot air balloon parenting trigger ignores debris and ragdoll layers (for now, since the collider also ignores them)
6 Years Ago
[D11] merge from main + handle new interdependencies
6 Years Ago
[D11][TUTORIAL] Prevent parts of ApexAI from being stripped
6 Years Ago
Fixed a corrupted texture's alpha channel
6 Years Ago
fixed bulkframes prevent movement cargo ship style2
6 Years Ago
Jumpsuit world model & lods Jumpsuit Model tweaks