120,850 Commits over 4,018 Days - 1.25cph!
reduced popping lods (mesh & smoothing group correction in lower lods) for rowboat.
Fixed foot IK when crouching
[D11] merge fix from new_frontend branch
[D11] merge from new frontend branch, new bootstrap system, currently disabled so that I can make sure the old codepath still works for the server etc
[D11] couple of fixes for compatibility with old codepath
[D11] a couple of changes to facilitate merging back to main
[D11] couple of fixes for compatibility with old codepath
[D11] disable craggy island, saves package time and memory, no longer used.
[D11] respond to some changes on main
[D11] respond to some changes on main
Cargo ship waves don’t play when you’re below deck
Thrown explosives and weapons inherit parent velocity again (only rockets and bullets do not)
[D11] [UI] Fixed "MaskedColorLerp" shader incorrectly culling itself, resulting in a blank/empty texture in-game.
skin approval
removed halloween sounds
[D11][TUTORIAL] added local server to defines switch script
[D11] Fix for missing base call in an override method
wetsuit rad protection lowered (51 rad fix)
charitable rust jug colors + desc
phrases
network++
[D11][UI] Missing file from previous commit
[D11][UI][WIP] Crafting screen skin select carousel is implemented.
Crafting queue panel switches item separator display.
Renamed LootPanelWatercatcher method to avoid confusion with inherited method
adjust waterplanemask height to be just above water
fixed thrown items properly in cargo hold
[D11] xb1 sign in and controller disconnect/reconnect detection
potential fix for LOS issues with sam sites
fix for cargo ship parenting below hull
fix for always layout 1 on cargo ship
removed debug.logs on samsite
Modified shader Particles/Additive (Soft) fade to ignore water surface
[D11][Tutorial] Merge from console branch
Jumpsuit viewmodel model/prefab
Added GPU culling/lodding compute shader for instanced rendering
[D11] [UI] added waves to the fluid transfer panel, and made the right inventory panels fit properly in their holders
Fixed HAB falling out of the sky on server restart
[D11] Time of Day display on the Pause/Game Options screen
[D11][TUTORIAL] tagged some assets to not be placed inside warmup bundle
Dropped items now inherit parent velocity
When parenting an entity with a rigidbody, automatically adjust its velocity to local space
DroppedItem and TimedExplosive are flagged as physics driven (better interpolation)
Hot air balloon parenting trigger ignores debris and ragdoll layers (for now, since the collider also ignores them)
[D11] merge from main + handle new interdependencies
[D11][TUTORIAL] Prevent parts of ApexAI from being stripped
Fixed a corrupted texture's alpha channel
fixed bulkframes prevent movement cargo ship style2
Jumpsuit world model & lods
Jumpsuit Model tweaks