107,945 Commits over 3,867 Days - 1.16cph!
Added palms to warm beaches
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
Disabled smooth LOD transitions on certain close-range decor
added landmine
added minor grass displacement to traps
traps no longer show health
protocol++
bone club resource harvesting balance
fixed some errors on the bone club
torch has slightly more durability when hitting things (8 hits instead of 5)
rock no longer loses condition when harvesting flesh
bone knife range increased
added bone club
added riot helmet - not as good against bullets but great against melee
torch does bonus damage when on, but destroys quickly
shotgun slug is more accurate
coffee can helmet cost reduced
increased quarry audio range
protocol++
halved ore yield
increased ore spawns
waterpipe shotgun default blueprint
removed arm random scaling (fixes weird hold positions)
Lower bush density on beaches
Added dirt to arid biome splat mapping
Missing landmine meta file
Merge from procgen9
Network++
Save++
Reduced minimum angle for cliff topology
Tweaked amount of water / lakes
Always yield one frame after processing one patch in grass and decor spawning
Replaced bloom image effect with a custom fork of it that doesn't blur everything
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
Building conditional model placeholders disappear when conditional models spawn
fixed the positioning on some of the wapons so they sit in the hand better when viewed from 3rd person
made some tweaks to the 3rd person attack anims for pickaxe
Landmine + everything except lods
fire does more damage
fire slows down
fire has light
fire has different sizes
fixed supply drop dropping too many mining quarries
supply drops drop more survey charges
fire rocket travels the same speed as the basic rocket
Exposed specular color in water material
Made water and terrain wetness specular highlights non-nuclear
Weather override console commands take floats
Increased LOD grid cell size (perf test)
Randomize river width along the river path
Forest, hill and lake tweaks
World performance optimizations
updated plate armour textures/materials
updating metal plate helmet textures/materials
worldmodel prefab for the bone club
tweaked some animations for the bone club viewmodel
Don't play player flinch sounds for now (so we don't have manly grunting females)
First pass at stag sounds
Optimized dynamic decor by making the layout of the spawn patches a bit more sane
Ferns no longer suppress bush placement in forests (they should really be spawned with the dynamic decor system anyhow)
Generate all possible rivers, then select the longest ones
Fixed missing reflections and stars
test fix for ragdoll spazzing
Increased brightness of the stars (lost in tonemapping)
Tweaked moon brightness some more
Removed tiny invisible colliders around the big powerline poles
Added colliders to airfield warehouse and metal building
Improved hill noise
Added bigger bushes to the arid biome
Added hills and mountains to the arid biome
Improved splat mapping and color tinting in the arid biome
Improved splat mapping in forests
Tweaked moon brightness at day and night
finished the animations and sounds for the bone club viewmodel