108,120 Commits over 3,867 Days - 1.16cph!
And the same for foundation triangle/steps
Foundations use old block collisions until mesh is fixed
Window bars collider changes properly (apart from toptier but it's on Vince's list)
Fixed building effects not showing
added rocket launcher and rocket icons
updated particle effects
rocket now has long lasting trail
Added blended mesh support to editor height baking
Cleaned up sign code
Painted textures are stored by CRC
Client caches painted textures to disk
Shooting optimizations
Sign deploy exploit fix
Fixed signs being able to support each other floating in the air
Profiling
Added altitude / latitude curve based editor biome baking
Fixed not failing to connect properly when server full
Fixed some blueprints being usable in belt bar
merge into main, buckle up
updated phrases & loot tables
finishing touches on rocket launcher
fixed bug with eoka dryfire
added loading music
protocol++
Add player injury sounds and first-person wounded sound effect
added dryfire state to the rocketlauncher viewmodel
added ironsights variable to the rocket launcher viewmodel
rocket launcher 3rd person animations set up in mecanim
rocket lanucher world model done.
Player is always a developer in editor
Fixed player animation params sometimes being infinity
added jumping / running / turn in place animations for rocket launcher
setup the meta files for all of the 3rd person rocket launcher anims
Improved horizon cloud lighting
Fixed div by zero in screenspace water
Added supersample anti-aliasing option to offline terrain normal texture bake + cancelable progress bar
Moved ConstructionRenderer to the right objects
Don't draw on sign if mouse button is still held down from menu selection
Decal shader ignores uv < 0
Stairs LODs, all skins - prefab integration
Fixed flattened volumetric cloud trace in Unity 5
Merged MeshPaint into main
Fixed sky being brighter towards screen edges
Bug fixes
Implemented other signs
Added toggle for the sharpen image effect
updated collision surfaces pivot
Signs model update, removed decal surface, use UV2, added collisions for surface area