108,147 Commits over 3,867 Days - 1.17cph!
Added PVT auto-disable on critical exception originating from native code
Made LOD bias change quicker for more responsiveness on PVT cache overflow
Adjusted PVT param tables in regards to lower quality modes
Adding U shaped stair models and collisions - wood skin
Fixed hitting tree noise generators
Tweaking quality settings
Adding Lshape stair and railings for wood type
Fixed barricades missing placement guides
Added decal.scale server convar
Optimized PrefabAttribute lookups (doesn't create any objects now)
Don't decay landlocked blocks
Added ddraw.box
Fixed not being able to place triangle foundation on terrain
Little extra bits on the repair bench gibs.
Switched to packed maps for pvt prepass rendering
Reduced PVT system memory footprint by ~85%
Reduced PVT initialization time by ~60%
Added PVT initialization stats for memory and timing
Updated native builds
tweaked animal animations a bit
fixed a bug with the pickaxe world model being all white
Fixed some head wrap clipping issues with new head models
re-rigged the rocket launcher to include Tom's new rocket model
Clientside IsDeveloper() fixes
Fixed parachute cull distance
Fix rustle sound triggers being on the wrong layer
view model animations for rocket launcher
sound effects and special fx for rocket launcher
Fixed server autoupdating on startup
Completely removed clouds from the raid biome
rpg fbx + textures + material + lods + prefab (lod needs improvement)
Enabled screen-space water in builds; pushed back eye clipping
Moved gameapi stuff to new backend
Fixed BuildingTest save not loading
Fixed grade materials not being always being applied properly
Fixed compile error
Fixed player.IsSprinting not working for other players/server
Fixed player.IsDucked not working for other players/server
Moved MixerSnapshotManager to client instead of Camera (so it works when not in game)
Can remove sleeping bags from death screen
Possible fix NRE in DoClientConnected