reporust_rebootcancel

139,189 Commits over 4,352 Days - 1.33cph!

6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Removed extra blue key card spawner from large oilrig
6 Years Ago
[D11] + Object removal of Sattellite Dish/Updated Manifest/Scene to prefab
6 Years Ago
minor Hapis fixes
6 Years Ago
LightLOD also turn off HDAdditionalLightData Quality settings tweak
6 Years Ago
[D11] Restored the initial bootstrap splash screen
6 Years Ago
Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
6 Years Ago
merged from main
6 Years Ago
merge from main
6 Years Ago
Better item definition lookup for weapon name on game over screen
6 Years Ago
merge from map_improvments
6 Years Ago
added keybind to control options UI
6 Years Ago
IsValid check before getting GameObjectRef in LifeInforgraphic
6 Years Ago
Merge from main
6 Years Ago
Show grid on death screen map
7 Years Ago
[D11] Rustworks player snapshot event, every 60 seconds. To deprecate telemetry.log player snapshots.
7 Years Ago
Industrial structures - cooling towers and collapsed bits baked LOD rework
7 Years Ago
Remove reference image
7 Years Ago
Merge from main
7 Years Ago
Add left and right hand prop rotation offsets for instruments
7 Years Ago
Basic working vehicle lift
7 Years Ago
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7 Years Ago
Added vehicle lift button and stairs (non-functional)
7 Years Ago
Fixed animation issues introduced by earlier changes
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Modular vehicle lift is now client/server networked
7 Years Ago
Weapon and attacker name info boxes now expand with text instead of truncating with an ellipsis Weapon name box now shows translated name, not the shortname
7 Years Ago
Backup
7 Years Ago
Don't show map on respawn screen while streamer mode is enabled, toggle it with G instead
7 Years Ago
Merge from main
7 Years Ago
Fixed Oilrig small loot max population exceeding available spawn points
7 Years Ago
All military crates and elite boxes now behind puzzles on oilrigs
7 Years Ago
Compound scientists now covers blackspot near recycler
7 Years Ago
Removed recycler from small and large Oilrig
7 Years Ago
Baked LODs for dump truck
7 Years Ago
Spawning prefabs directly from the skin set rather than using mesh replacements
7 Years Ago
Setup all relevant skin prefabs and skin sets
7 Years Ago
merge from main
7 Years Ago
more save/load NRE checks
7 Years Ago
Bunker volume profile
7 Years Ago
Launch site backup
7 Years Ago
Industrial structures - interiors extra LOD level
7 Years Ago
material tweaks
7 Years Ago
xylophone player anims and override controller
7 Years Ago
merge from main
7 Years Ago
Generated prefabs for skin variations
7 Years Ago
[D11] 38 vertex shader LODs added to compound scene assets
7 Years Ago
[D11] - Launch site and Compound object removal/scene to prefab/updated game manifest
7 Years Ago
load NRE fix