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108,190 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Refactored ProceduralComponent system to use two passes (pre pass and final pass) Increased river vertex count Generate river mesh in procedural final pass Apply terrain modifiers, terrain anchors and decor components before instantiating the prefab Removed some hacky code that's no longer required from the decor and monument placement scripts
10 Years Ago
Grass placement rule tweak
10 Years Ago
Menu tweaks
10 Years Ago
Shader warmup
10 Years Ago
Added Ionic.Zip dependancies
10 Years Ago
Tweaked sand splat mapping
10 Years Ago
Made forests in the temperate and arctic biomes bigger
10 Years Ago
Tweaked micro cliff placement
10 Years Ago
Ported new overhang assets to the procedural map
10 Years Ago
Ported the new cliff assets to the procedural map
10 Years Ago
scene stuff
10 Years Ago
Crash Reporter tweaks
10 Years Ago
Microhills. Decor2 fix.
10 Years Ago
Fixed that the terrain raycasting step would override some snow Tweaked some terrain raycasting parameters
10 Years Ago
Allowed grass to grow on top of caves Fixed mountain prefab
10 Years Ago
Updated prefab scenes
10 Years Ago
Fixed reporting the same crash twice
10 Years Ago
Removed noise from alpha setter Cleaned up some code Exposed some alignment options in all procedural placement scripts Fixed an issue where terrain anchors would reject suitable positions Added micro cliffs (no reason to feel bad, cliffs - I've been told size doesn't matter)
10 Years Ago
Crash reporter
10 Years Ago
Missing file
10 Years Ago
Cleanup
10 Years Ago
Align swimming decor to world up vector
10 Years Ago
More cleanup, object layer adjustments (static rocks that should receive grass are now on terrain layer)
10 Years Ago
Merge from main
10 Years Ago
Porting over a shitton of new assets to the procedural map Cleaning up some shit
10 Years Ago
Decal shader Perf/Memory tweaks
10 Years Ago
tweaked some chicken/bear anims; improved the 3rd person deploy / reload animations for ak47
10 Years Ago
Updated RustNative Updated noise bindings Updated heightmap generation
10 Years Ago
Added test mountain prefab
10 Years Ago
Another dumb player spawn fix
10 Years Ago
Tweaked performance report
10 Years Ago
Server connect error fix
10 Years Ago
Optimizations and error fixes
10 Years Ago
Changed splat mapping algorithm to take advantage of the new biome coloring (still some broken stuff to iron out)
10 Years Ago
Stability fix
10 Years Ago
Layer culling tweaks Enforce building skin layer
10 Years Ago
Stability debug
10 Years Ago
Fixed parallax in PVT mode
10 Years Ago
Improved the wolf attack animations
10 Years Ago
improved a bunch of viewmodel screen shake effects for all of the melee attacks. (reduce the exposure of the floating arm)
10 Years Ago
fixed a bunch of melee attacks that were showing missing polygons
10 Years Ago
backup
10 Years Ago
Stability tweaks
10 Years Ago
Fixed terrain splat biome-based tinting Fixed black terrain when enabling PVT on OSX
10 Years Ago
Removed debug line drawing
10 Years Ago
Fixed default ragdoll parts
10 Years Ago
Made cargoplane/airdrop/bridges/monuments visible at longer distances Slowed down cargo plane
10 Years Ago
Stability queue timeout
10 Years Ago
Some Clientside profiling
10 Years Ago
Fixed stability system not marking some surrounding blocks as dirty