108,224 Commits over 3,867 Days - 1.17cph!
Time of Day update to 3.0.2
Set the ingame date to the the current date when starting a server (only date, not time)
Removed some debug remote logging that never happens
Added crystals to spawning
Tweaked crystal materials and prefab settings
added custom foundation collisions meshes for wood and twig
Unified tree mesh and decor modifiers
Cloud & cloud terrain shading
Added experimental cloud cover shadows
Cleaned up left overs from splat count reduction
Added biome based terrain tinting; disabled color texture tinting (temp)
added animals flinching when attacked
fixed some minor bugs with the impact special f/x
added code for flinching when player gets hit.
Updated hide poncho fit for compatibility
arrows no longer have a 100% retrieve rate
picking up items on the ground when you have a full inventory will no longer delete the item
small nerf to arrow damage
Apparently Plastic didn't want to check in this jacket before. Okay.
Updated all shirts and jackets for compatibility (first pass)
Some missing files
Tweaking LOD distances of stairs
Adjusting foundation blocks test spheres for sidewalls
Texture readability improvements for metal and top tier
Pie menu sorting
Prefab warmup
Added basic refraction shader
Setup crystal prefabs
Made spawn handler preserve any prefab rotation
hands and feet prefabs + fbxs
Missing construction renderer ~
metal tier distance tweaks
merge from building_skins2 - All the lod stuff
merge from main and stuff
Top Tier skin tier LODs and setup in prefabs
~~ Some distance tweaking
PrefabAttributes/breaking everything
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie.
Will be updating the rest of meshes now.
* added new torso and head fbxs
* added the new prefab
* replaced the player 1 skin textures to match the new mesh uvs
* updated the playerskin 1 material
* deleted old playerskin1 textures
Added refresh to tree mesh script context menu
Added offset to tree mesh
Added timings to all prefab refresh options
Metal skin tier LODs and setup in prefabs
First pass at beartrap sounds
Fix hilarious doppler effect issue on speeding deer footsteps
Cleaning up unnessecary construction renderer scripts alerting the console
~~ Fixing missing meshes errors for the previous 3 skins
Stone skin tier LODs and setup in prefabs
Wood tier wall block LOD distance tweaks
improved the 3rd person animations when player holds a rock
Wood skin tier LODs and setup in prefabs
Improved normal encoding for transmissive surfs
Improved semi-auto terrain mesh blend; now independent control over distance and steepness blends, height masked, follows mesh normal, etc..
Fixed always hitting temp register issues at every corner by refactoring terrain shader code
Added proper atlas set names to override splat selection; also fixed overrides