reporust_rebootcancel

140,953 Commits over 4,383 Days - 1.34cph!

7 Years Ago
Fixed GameObjectRef instantiation Rebuilt ShopMarkerCluster to fix new scaling issues
7 Years Ago
Cherry picking 41761 (inventory.copyto for devs / admins)
7 Years Ago
[D11] Assets\Prefabs\Deployable LODs (not including skinned mesh assets)
7 Years Ago
[D11] Stop resetting the previously selected button when opening Main Menu
7 Years Ago
Ice lake LOD's upto LOD3 with vertex colours on final LOD
7 Years Ago
merge from /water_transfer
7 Years Ago
Unsaved changes
7 Years Ago
Code review changes
7 Years Ago
Added a revert changes to jenkins before we do a checkout to clear out any pending changes (checking out while files are changed won't update existing files)
7 Years Ago
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7 Years Ago
refactor a bit
7 Years Ago
Reworked hit IK processes - instead of calculating an up, just lerp between two transforms (eg. left0, left0hit, etc)
7 Years Ago
Clear loot timers if needed when closing inventory
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Merge from main
7 Years Ago
Vehicle editing UI and vehicle lift changes, WIP
7 Years Ago
Fixed console system code generator
7 Years Ago
Fixed compile errors
7 Years Ago
Can now spawn chassis with appropriate resources
7 Years Ago
Refactored IK controls into a new component (removes a lot of unneeded fields on held instruments)
7 Years Ago
When equipping an instrument, reset all bone scales above spine2 to 1
7 Years Ago
Fixed deploy mesh disabled on Bass guitar
7 Years Ago
Fixed moviemaker icons
7 Years Ago
Switched to LODGroups on: Tuba, Bass, Jerry Can Guitar, Cowbell, Tambourine and Trumpet
7 Years Ago
Scene backup & mats Lowered SSR depth buffer thickness because it was creating some stretchy glitches
7 Years Ago
Fixed drumkit player animator override missing some animations and defaulting to trumpet poses
7 Years Ago
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7 Years Ago
Chassis craft UI WIP
7 Years Ago
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7 Years Ago
Increased bone influences to 4 per vertex in all quality modes but potato
7 Years Ago
Fixed graphics quality slider range
7 Years Ago
AND, OR, Simple & Timer switch point light render distance lowered to 10 units
7 Years Ago
Same as before on a few more mats
7 Years Ago
Scene backup
7 Years Ago
The OR switch runs a realistic amount of lights at edit time, instead of all of them on top of each other
7 Years Ago
Reverted puzzle box materials to HDRP/Lit
7 Years Ago
Scene & mats
7 Years Ago
Merge from main
7 Years Ago
[D11] Fix for disabled objects entering the prefab pool and never becoming enabled again
7 Years Ago
[D11] fix for both cameras being enabled.
7 Years Ago
Rust.UI icons
7 Years Ago
Fixed horse ragdoll not displaying armour properly
7 Years Ago
[D11] + structures\Junkyard Converted LOD Group and adjusted LOD's
7 Years Ago
Military tunnel scene recovery & prep. Barbed wires use HDRP Lit instead of custom shader. (fog compatibility)
7 Years Ago
[D11] Nature/Driftwood + Nature/Ice LODs
7 Years Ago
[D11] Junkyard LOD's
7 Years Ago
[D11] + structures\building_allowed_guide\models LOD's created
7 Years Ago
[D11] temporarily switch wire shader to avoid NaNs in framebuffer, still needs a proper HDRP friendly wire shader doing.