108,217 Commits over 3,867 Days - 1.17cph!
Launcher framework changes
Pushed culling at absolute 0% on all blocks.
Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
fixed some missing skin links for some view models.
updated some view model skins to use the new PBR shader
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
Added terrain-class prefab type cycle hotkey (shift+c)
Fixed lock not getting removed from destroyed doors
Fixed player counts in server browser when player counts > 128
No shortcuts in mesh-blend space conversions (opt later)
Updated monument scenes with the improved terrain anchor generator
Unified TerrainModifierGenerator and TerrainModifierGeneratorFade
More hill noise improvements
Added separate detail noise
Increased the number of dune noise octaves
Updated monument scenes with the improved terrain modifier generators
Removed some unused code
Improved terrain modifier generators
Removing culling on all wall blocks (was sometimes set @1%)
Fixed stone foundation prefabs culling a part that should always render
Made the terrain anchor check determine the ideal object placement height from all of its anchors
Added extension method to apply decor components pre-instantiation
Greatly improvement monument spawn position finding
Scene2Prefab (updated satellite dish prefab)
deploy / reload aimations now play in the 3rd person!!! YAAAYY
pvt enabled by default, saved properly
added wolf flinching animations
Fix ambience node always thinking the environment has changed
Unify join/leave message style in server console
Fixed missing collider ~ top tier door
Hardcoding some values in skin shader
updated bota vm anims & clips
Unify join/leave messages
Fixed detail normals on mesh blend; cleaned some warnings
Tweaked topology dilation destination masks
Replaced hill noise with a nicer-looking, more noisy variant
playerskin2.tga was moved apparently :s
Fixed possible warning in tangent calculation when aligning decor
Added more descriptive procedural component loading statuses
playerskin2 materials plus textures