108,219 Commits over 3,867 Days - 1.17cph!
Signs break properly when parent dies
Planner placing deploybles works properly
Changed how guide skins work (simpler, generic, reliable)
Re-exported satellite dish LODs and collisions, refactored prefab scene
Made standard refraction shader blending physically correct (alpha only affects diffuse)
Server executes server.cfg properly
Server saves "saved convars" to serverauto.cfg, which runs right before server.cfg
Fact check player counts
fixed the bug with the player animating like a complete retard
Deploying non buildingblock entities with planner tool
added flinches for bear and some more flinches for human.
autosprint after 2 seconds
each strike with eoka increases chances next strike will make it fire
fixed some warning msgs regarding flinches
You can remove unlocked locks from doors
improved the 3rd person running animations for pistol/rifle/rock
brightened the watersplash effect.
Signs text surface should now share the normal map UVs of underlaying wood
Fixed various cases where the river mesh could overlap itself
Added a text surface and material to signs
updated water footstep effect
Updated how conditional models work, to keep up with Vince's 200 object skins
Signs, final meshes with LODs and collisions
Signs 1x.05 and 2x1 early commit
Time of Day update to 3.0.2
Set the ingame date to the the current date when starting a server (only date, not time)
Removed some debug remote logging that never happens
Added crystals to spawning
Tweaked crystal materials and prefab settings
added custom foundation collisions meshes for wood and twig