108,259 Commits over 3,867 Days - 1.17cph!
Tweaked position of lock on top tier door
Water, river and rock stuff.
Use the correct sound template for the cargo plane loop
Fix radiation sounds not playing
Scaled down C4 damage to be in line with the new healths
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
Added fallback icon to terrain paint
Removed giant collider from warehouse
Changed all remaining terrain normal splats to normalmap import type; changed all to compressed
Added vertex normal toggle to std legacy terrain shader
Changed back to fullscreen window mode - exclusive mode is so 1998
Changed admin "fast run" to admin "noclip"
Fixed airdrop gibs causing ridable rocket boxes
Added in-eye view mode
Admin F3 toggles first person, third person, in eye
Use in eye mode when sleeping instead of third person
Fixed calculated climate temperature being 1/4 of the actual temperature
Assigned proper physics material to trees
Fixed campfire slot count
Made save/world.checksum a warning, allows save loading
AI attacks show directional damage
Added zoo area to developer playground map
Fixed foundation.triangle.toptier being offset
Fixed radpills not working
Rebuilding warehouse with collisions
Fixed a bunch of NREs + Warnings
Leaving a few errors for Diogo
Can rotate hinged door
Fixed hinged door strength/cost/properties
Added reinforced door
net.log works
raknet: force split packet construction order
Added colliders to bridges (oops)
Rebaked test level biome texture
Fixed biome map texture unpacking