108,245 Commits over 3,867 Days - 1.17cph!
Fixed static decor not aligning to normal
Made dynamic decor always align to normal by default (can still be overridden per-prefab)
Fixed forestside topology getting incorrectly flagged as roadside topology
Added a ton of new decor and some new tree types
merging work from building skins branch
Toptier triangle foundation block conditional meshes
Stone tier wall end pieces conditional meshes
stone skin 30,60,120 degree convex/concave angles corner meshes for nice corners between straight and angled walls
Updated Sedimentary rocks, textures and created materials.
Building block placement fixes
Can place foundation at variable height
Can attach to bottom of foundation steps
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
Added stone pickaxe anim events, updated wm model
Adjust cargo plane volume
Updated stone pickaxe materials
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
Player colours work properly in inventory menu again
Cargo plane is higher, moves faster
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
Changes to vm stone pickaxe prefab & vm rig
Smoothed climate blending over time
Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
Fixed DS missing script errors on startup
Player texture swaps affects whole body
Hair is taken from highpass, removed hair from shader
Player skin LUT driven by lighting
Added high pass to the skin shader
Finalized rock & cliff prefabs.
Added stone pickaxe
First pass balancing building blocks & melee
Water footsteps first pass
Corpses hang around for 30 minutes, instead of 2 minutes
Added stone pickaxe vm prefab
Added stone pickaxe anim controller
Added vm stone pickaxe anims & anim events
Updated sedimentary Rock files
Fixed an offset that resided in the wall.window master prefab pushing all window bars meshes off center
Roof ceilings for each type of skin
Closing holes and gaps on thatched skin as well as possible
Fixed armored window and window frame not being the correct size.
Metal window bar reset xform, scale was fuxxed
Other smaller things..
improvements to the 3rd person bow animations ( idle / walking / runngin )
Fixed ragdolls spawning weird
Ragdolls are less spazzy
Player preview in inventory menu displays genes properly
Player corpses inherit genes properly
Added Sedimentary rock detail textures
Added sedimentary rock set
Shortened world checksum to two segments (way faster and still fairly safe)
More AI profiling
Server performance fixes
Fixed skinnedMesh error
Head texture swapping based on steamid
Added specular/smoothness to the skin shader, tweaked for more skin colour variation
Stone pickaxe view and world model with LODs.
Minor iceberg spawn filter fix