128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                [D11] Hopefully fixed the copy of the prx on PS4 along with map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaks to Scientists at Military Tunnel.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed unused DeferredMeshDecal scripts from cargoship light fixtures
Added LightGroupAtTime to cargoship v2 lighting root
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ability to toggle volumetric beams to LightGroupAtTime
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed cargoship light fixture decal materials to non-decal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaks to Turret NPC settings.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed impostor rooms not displaying on cargoship. Used LODGroup instead of meshcull it was using prior.
 
                
                
                
                
                
             
         
        
            
            
            
                
                More work on NPC spawns on Cargo Ship.
Tweaks to some Scientist settings.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked NPC spawns on Cargo Ship.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] See what is happening with finding the files
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed dynamic lod handling in AmbientLightLOD
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ship loot crates align properly
ship cargo containers no longer cull
ship has smaller map marker, less buggy rotations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made left analogue stick analogue instead of digital (at least for walking)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fireballs not doing any damage on the boat
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] I forgot that good quality setting still needs a higher texture reduction factor for the time-being.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed arrow velocity on the cargo ship
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] merge back latest version of D11AssetFindler.cs, and enable crunch on all textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][WIP] Water Catcher menu
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] merge 
28912 from milestone branch (temporary pool size reduction to increase available memory)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Remove UNET and MINIUDP support, simplify defines a bit.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sleepers with parent update their model position every frame
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] merge back 
28877 (sets default quality mode to "good", removes some potato only resource usage)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] merge 
28888  and 
28832 back from milestone branch (ortho basis fix and neo garlic size fix)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Attempted fix for network logging dependency carnage.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] merge 
28785 back from milestone branch (worldcache fixes for AOT compatibility)
 
                
                
                
                
                
             
         
        
            
            
            
                
                NPC Turret now works with Cargo Ship.
NPCs spawn on Cargo Ship by default.
More NPC spawns on the Cargo Ship.
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                [D11] Start of copying symbol files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slightly less crap walking controls
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Wrapped input code in define to avoid generated code
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Update Main Menu prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Main Menu buttons now animation position on transition state change
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Network logging verbosity level set to sensible default on client, and supports command-line override too.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Actual fix for outline setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for unsafe LOD prefab creation. This means we'll need to fix the rig cache or something to allow skinned meshes to be streamed.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for hooking up outline objects for streaming LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for GameManifest-generate's client/server check
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Network logging improvements for the server. Introduced command-line managed verbosity levels.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't parent player model for NPCs and other players (same behaviour as the local player)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Main Menu selection cursor now has an anchor point to accommodate resolution changes