115,070 Commits over 3,959 Days - 1.21cph!
Made player movement more direct
back up
added frames test scene
Prepare prefabs
Forgot icons
Added wall.frame to planner
Added wall.frame icon
building parts use atlased material and Renderer LOD
Batching vertex count / submesh cutoff is adjustable via convars
Added refresh_colliders and refresh_renderers console commands
wall.frame linking and collisions paths
Added automatic mesh splitting to collider batching
changed material settings for some of the addon textures so they don't look so blurry from firstperson
tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
updated beam effects (again)
fixed 3p laser perf issues
updated flashlight beam texture
laser recoil bonus nerfed to 20%
first person laser prefers aiming accuracy over viewmodel accuracy
updated beam shader for laser
New Building frames prefabs setup WIP
Animations and additional files
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
Fixed NETRCV_ReadBytes returned false on suicide
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
Fixed keys.cfg overriding new keys added in keys_default.cfg
Entity stability values are now saved and loaded
Stability warmup is much faster (and almost free if values have been saved)
Stability refresh is faster (terminates after less iterations)
All stability parameters can now be adjusted by admins
Stability distance from ground is displayed in the editor
merge from main/soundpolish
Material specific melee weapon impacts
New plant pick sounds
Lots small sound tweaks/polish
Mix tweaks
fixed all weapon ikhold positions so they work with bonescaling.
Boob bones, female cleanup.
Added "Particles/Beam"; similar to "Particle\Additive HDR" except with: shadow texture + planar fade + distance fade
polished laser sight, is accurate to crosshair, beam enabled
polished flashlight
added flashlight beam in third person
lasersight provides recoil reduction
all weapons have an appropriate deploy delay
removed underbarrel attachment slot from crossbow (no more laser/flashlight on it, its too f0cked)