108,263 Commits over 3,867 Days - 1.17cph!
Rebaked test level biome texture
Fixed biome map texture unpacking
Log wood skin Improvements
Tweaked monument spawn rules
Removed some unwanted underwater snow
Fixed a warning (unused variable)
Fixed the occasional bridge rotation weirdness
Fixed magazine loading null values
Updated game manifest
Protocol++ (network + save)
Tweaked arid forest frequency and size
Tweaked rock prefabs to push them slightly further into the ground
Tweaked bridge prefab to push it slightly further out of the ground
Splat improvements
Remove snow from paths
Tweaked the scale range of some river rocks
Made paths and rivers store height values when assembling the point lists
Doubled river vertex density
Increased maximum river trace distance
Some refactoring and cleanup
Renamed elevation to altitude in atmosblend, for consistency
Wetness masks now optional in std shader's wet layer to free up samplers
Made terrain an optional std shader layer, now more centralized
Added useful std layers to relevant std shaders
Added directional fade to terrain-blend shader where mesh and terrain normals converge
Added speed tree asset cleanup tool "Tools/Cleanup/SpeeTree Cleanup"
Fixed some player spawns being inland
Fixed beachside trees spawning forestside
Added placeholder object to river sources
Fixed some decor not properly aligning to normal by default
Prevent rivers from crossing each other
improve the bear animations (attacks / walks/ runs)
Slight increase to max distance on default sound template
Increase overall volume of in world sounds
Volume/mix adjustments for some impact sounds
Migrate geiger sounds to sound system and reduce volume
Fixed grade upgrade error
Changed how building grades work, to make balancing less granual and allow for skipping grades
Phrases now look for translations in Scriptables