108,306 Commits over 3,867 Days - 1.17cph!
Some more broken trees fixed.
Fixed the newly broken trees.
Fix rock sounds not playing
Concrete footsteps first pass
Fixed merge terrain config.
Fix ambience for new topologies
Reorganize sounds after move outside resources folder
Make sure the rest of the sound system is using prefab references instead of string names
Re-enabling some shader features
Terrain texture heights better compromise between parallax and splat blend.
Merge changes from trunk (gulp)
Fixed being able to wear blueprints
Fixed bow reload
Fixed hurt overlay showing while spectating
Fixe metabolism changes not being applied (when eating, using bandage etc)
Fixed infinite human meat
Added warning on creating item with <1 amount
Fixed animator warnings
Adding hide/burlap models, textures, prefabs, etc.
horse animations (idle / walking)
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads
Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries
Log more specific warning in safe mode
Fixed RockMaterial error in test level
Log exception message as warning if noise cannot connect to native backend
Manually backported changesets 5737 and 5740 to main
Moving stuff out of resources
Made ambienceManager stuff use references instead of strings
Fixed terrain map normal decode (result has to be in world space)
Fixing grayscale texture settings
Fixing a couple of minor things post-merge
Fixed terrain normal map bake
Post-merge compilation fix
UVmix, splat and spec tweaks.
Protocol++ (network + save)
Undoing earlier texture change, since the crafty fix works
Protection properties work properly again
Fixed some warnings
Added some heightmap frequency randomization
Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)
Added missing Spawnable component to loot barrels
Tweaked some monument terrain anchors and modifiers