128,957 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed resources loaded from saves not incrementing the population count
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added beaches1 and beaches2 placeholders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added convars to adjust physics iterations, physics steps at runtime
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added waypoint system
Added dedicated subtree behaviour system
Added animal patrol behaviour
Made behaviour trees more modular
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some missing #if SERVER
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added player gestures anims ( point / thumbsup / wave )
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added GA to server too
GA now reports memory, average fps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed compile warnings in torch anim controller
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More work on the character controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a slippery slope piece to the test level
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Undone another one of Scott's crazy commits
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed server tracking code having a trailing space
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated some decor and spawn filter rules
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added unarmed 'Dont shoot'  player gesture anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored AILocomotion speed and direction controls
Updated animal speeds
 
                
                
                
                
                
             
         
        
            
            
            
                
                materials and textures for all the special fx i did yesterday.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added teh strike effect to the v_hammer and v_torch attack anims.
 
                
                
                
                
                
             
         
        
            
            
            
                
                rigged the salvaged_icepick and completed a deploy anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small change to the sun flare colour.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added server -autoupdate command line 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a maximum jump angle to player movement to keep people from jump-climbing up walls and trees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed sliders in F2 menu to not be terrible
Added shadow distance control in F2 menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                materials/textures for  new muzzleflash effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed the thompson SMG muzzleflash particle system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated a few of the prefabs to use correct models/textures. Also edited a couple of models for better clipping. The beanie now uses correct textures and is skinned to the head bone.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added shell ejections to the thompson gun
 
                
                
                
                
                
             
         
        
            
            
            
                
                added LOD component to the shell ejection
 
                
                
                
                
                
             
         
        
            
            
            
                
                3 speedtree forest types. Right now they have a bunch of redundant mats (one set for each minor tree variant) that we can collapse together later.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                SteamNative OS X bundle cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Tools/Check Animations
Fixed null state transitions in animation files (fixes a u5b4 crash) http://files.facepunch.com/garry/2014/September/19/1411118438.png
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated rock VM textures.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated view & world model rock prefabs & materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made 50 degrees the maximum walkable angle to make stairs work again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved simplex noise to native code
Tweaked terrain generator height amplitudes
Protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set native plugin platforms explicitly (keeps Unity from copying them to the output folder of platforms they're not used on)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Auto-updated texture import resolutions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed voice playback method, but it isn't working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated hammer wm prefab (so now he actually holds a hammer)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Altered vm rock 'hit' reaction anim