reporust_rebootcancel

108,036 Commits over 3,867 Days - 1.16cph!

10 Years Ago
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10 Years Ago
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10 Years Ago
PVT on server fix proper
10 Years Ago
Don't initialize PVT on dedicated server (!)
10 Years Ago
Disabling dynamic batching (fixes floating trees)
10 Years Ago
Added ammo_pistol, pistol_revolver
10 Years Ago
updated player revolver anims
10 Years Ago
Restricted what can be built ontop of a frame Fixed being able to walk up stairs frame
10 Years Ago
Protocol++
10 Years Ago
Added lean, ironsights, lower to eoka/waterpipe
10 Years Ago
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10 Years Ago
Added waterpipe shotgun (wip) Added eoka pistol (wip) Added thompson (wip) Fixed broken item names in SupplyDrop Fixed errors in trigger when shutting down
10 Years Ago
adding chest plate armour
10 Years Ago
Made the Thompson LOD3 lower.
10 Years Ago
Fixed trousers not removing the censor cube Added 'censornudity' convar (default false) Stop looting if moved away from source entity, or source entity destroyed Fixed player preview being in a weird pose, having feet cut off Tweaked how harvested items are awarded to the player Added editor option to reload item list Added human skull, wolf skull, spoiled apple
10 Years Ago
Thompson rust_reboot submit of the world and view models. LODs are done, scale and pivots should be sorted too.
10 Years Ago
Synced items
10 Years Ago
Added a bunch of Dan's props
10 Years Ago
changed mask settings on head flinch
10 Years Ago
Fixed terrain holes showing up in the distance when the cave tops are culled
10 Years Ago
Made TerrainSkin work properly on the dedicated server Added some null tests to TerrainCollision for scenes without TerrainMeta
10 Years Ago
Increased network ent view distance
10 Years Ago
Tiem of Day update to 2.1.1 prerelease 3
10 Years Ago
Fixed pickup not working
10 Years Ago
Missing items from last commit
10 Years Ago
Renamed some items
10 Years Ago
Added holdtype anims to player controller
10 Years Ago
Wolf corpse now has cloth
10 Years Ago
Undone goosey's meta file changes that wouldn't change anything but actually broke everything
10 Years Ago
latest version of unity decide to change the meta files for a bunch of weapons. Benign changes and shouldn't affect anything.
10 Years Ago
adjusted the playback speeds for many of the animations ( to minimize the amount of "foot sliding" in the movement animations)
10 Years Ago
changed the running + bow animations so that the bow is lowered in a more natural position
10 Years Ago
Optimized pvt table textures; now 33% smaller Tweaked pvt fetch code; now faster and more reliable Fixed some more pvt hot reloading issues; quick cleanup PVT is now live on Procedural Map
10 Years Ago
Fixed missing wolf in menu screen
10 Years Ago
Fixed lock not deploying properly when connected to server
10 Years Ago
Fixing NRE's in dedicated server (Please review these changes @andererandre)
10 Years Ago
Fixed pvt bug from hell.. again; deployed reference parallel cpu impl Fixed pvt pre-pass raymarching wrong near-plane clipping Refactored pvt code for hot reload friendliness and cleaned up dirtier parts Raised pvt aniso level to 8 by default Base pvt pyramids are now compressed PVT now scales according to quality settings and available vram
10 Years Ago
Debug lock placement
10 Years Ago
Added two secondary materials and textures for skin comparisons.
10 Years Ago
Items can now override crosshair and use button to show information Show information and override use when lock is held
10 Years Ago
Added revolver player anims
10 Years Ago
Edited wm_rock prefab ( target bone is now l_prop)
10 Years Ago
Added test caves Protocol++
10 Years Ago
Added player anims to holdtype overlay player controller
10 Years Ago
more .meta changes to player anims
10 Years Ago
Added IK set weight anim events to rock & pickaxe player anims
10 Years Ago
Updated depth map
10 Years Ago
Added crosshairs If context menu has one option, just select it Show menu option on crosshair if only one option Show "menu open" on crosshair if multiple options Show "pickup item" on crosshair if pickup is the only option
10 Years Ago
Improved the skin on first person arms, and main character model.
10 Years Ago
Removed static cull distance of the world layer (it's handled on a per-object basis by the LOD groups)