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158,808 Commits over 4,566 Days - 1.45cph!

7 Years Ago
Electrical heater 75 scrap to research Powered Water Purifier 75 scrap to research
7 Years Ago
Fixed issue with non skinned mesh wearables not getting added to LODGroup properly. Also optimized LODGroup rebuilding a bit.
7 Years Ago
merge from main
7 Years Ago
[D11] Disable debugcamera controls when dev tools is open
7 Years Ago
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7 Years Ago
[D11] Disabling asset stripping in release server builds.
7 Years Ago
[D11] Stop Main Menu music when starting demo playback
7 Years Ago
[D11] Updated Trees - Complete Set
7 Years Ago
[D11] Fixed textures with differing override values.
7 Years Ago
small scope entity material fix and icon update
7 Years Ago
Update server side transform on load Set and reset flags to match existing behavior
7 Years Ago
[D11][#3893] Doubled lookat raycast radiius
7 Years Ago
[D11][#4036] Flame Turrets oriented correctly.
7 Years Ago
Weight by distance
7 Years Ago
Send headshot rpc so sfx can be filtered out
7 Years Ago
merge from tooltip_fix
7 Years Ago
[D11] RTS demo working
7 Years Ago
merge from main
7 Years Ago
Pass on powered water purifier sockets, volumes, broken ground watch
7 Years Ago
[D11] Fix for bug 149 causing node break effects to be missing textures.
7 Years Ago
[D11] Disables ragdoll "pinning" for chickens
7 Years Ago
[D11] Fixed debugcamera keyboard commands
7 Years Ago
merge from cinematic_tools
7 Years Ago
Replace Reserved2 with FLAG_LIGHTS const
7 Years Ago
Try fixing local player receiving headshot sfx
7 Years Ago
Fix compile error
7 Years Ago
Rear lights now light up while braking even if headlights aren't on (are on all the time while headlights are on)
7 Years Ago
Add hitnotify.headshot convar to toggle headshot sound fx
7 Years Ago
Add player.gotosleep command for testing
7 Years Ago
Fix gas station fridge door: - Fix LOD levels 1 and 2 not matching LOD 0 Y angle - Add missing collider
7 Years Ago
Adjust DAMAGE_TO_GIB again
7 Years Ago
Merge MakeVehiclesDestroyable -> Vehicles
7 Years Ago
When the lift moves, since it's just an animation, sleeping rigidbodies on the lift aren't woken and clip through. Wake nearby rigidbodies manually
7 Years Ago
Add support for TriggerHurtNotChild volumes on cars to damage AI Added an AI damage multiplier to adjust the damage specifically for AI collisions
7 Years Ago
Force network sync on destruction. Fixes new lifestate not always getting synced
7 Years Ago
Chassis doesn't usually show damage texture effect, but when the vehicle is destroyed, set the damage overlay to full so that it doesn't have nice new-looking wheels on a destroyed vehicle
7 Years Ago
Use the destroyed look material for vehicle gibs
7 Years Ago
Assign Thai's gibs to all modules and chassis types
7 Years Ago
Handle chassis health when there are no modules attached, switching out its base protection between an immortal and a mortal one
7 Years Ago
Hide Start Health on chassis since it's taken from the item
7 Years Ago
Missing files.
7 Years Ago
More terrain splat impacts. More voluptuous shading on other new impact debris in general.
7 Years Ago
Strip client root on water purifier
7 Years Ago
Add prevent building volume, not in water and angle sockets to powered water purifier
7 Years Ago
Change chassis protection to simple Immortal, delete "ImmortalExceptDecay"
7 Years Ago
Icon change
7 Years Ago
Merge from Vehicles -> MakeVehiclesDestroyable
7 Years Ago
Merge from main
7 Years Ago
water pump sounds water purifier sounds water switch & pump sounds heater sounds
7 Years Ago
Even more terrain splat impacts.