reporust_rebootcancel

137,467 Commits over 4,474 Days - 1.28cph!

8 Years Ago
[D11][UI] Connected players player reporting flow. Missing popup define
8 Years Ago
[D11][Audio] Finished setting up all the new UI with sound defintions, had to rename some of the D11 assets to make management of assets easier going forwards.
8 Years Ago
Increase LOD grid processing timeout
8 Years Ago
[D11] [UI] Finished UI Markup parser code, submitting so I can get latest to start work on a test in a build.
8 Years Ago
Added proper coliders to each floor
8 Years Ago
Splitting client-only data Added debug path for client/server More raster path optimizations
8 Years Ago
Added missing barrier Fixed LOD naming
8 Years Ago
MT exit routes rework - there is now cover outside the chimney and the ladder route through the mine to leave the complex
8 Years Ago
8 Years Ago
vm detonator updates, added detonator entity
8 Years Ago
[D11][TUTORIAL] Added smoke signal to supply drop position, tweaked cargo trigger timings
8 Years Ago
[D11] Adjustments for ps4 touchpad
8 Years Ago
Disabled prefab pool debug mode in development builds (now only enabled in editor)
8 Years Ago
Tweaked EntityLink memory pool size
8 Years Ago
[D11] Added hide hud option to in game debug screen
8 Years Ago
fluorescent light on post tweaks (model)
8 Years Ago
[D11] Control config B - support for xb1/ps4
8 Years Ago
backup, S2P
8 Years Ago
various fixes /crane / small oilrig scene
8 Years Ago
[D11][Audio] Created new UI Sound Defs. Moved previously created D11 Music and UI to more appropriate folders
8 Years Ago
[D11] [UI] visual changes to the create new server top level menu
8 Years Ago
[D11] Popups for Start/Stop/Restart/Renew servers
8 Years Ago
Cherry picked 31335
8 Years Ago
Oilrig small electrics, scene2prefab setup, prefab, loot spawns
8 Years Ago
missing meta file
8 Years Ago
Added building instance pooling to building manager on the client (GC)
8 Years Ago
[D11] Add PlayFab Method RequestTitleNews() for Rust Pulse
8 Years Ago
[D11] [UI] updated the createServerType visuals
8 Years Ago
Oilrig small progress backup
8 Years Ago
[D11] Server telemetry logging improvements.
8 Years Ago
[D11] DTLS plugin reduced back to just the handshake operation.
8 Years Ago
Backup
8 Years Ago
Lighting prefab backup. More proplight prefabs.
8 Years Ago
Clear Log.EAC.txt on server start
8 Years Ago
Adjusted client.maxreceivetime default value to 10ms (was 5ms) Adjusted server.entitybatchtime default value to 1.0s (was 0.5s)
8 Years Ago
[D11] Heatmap popup now working on ServerStats, MyGames now uses a live list of servers, and servers can be joined via MyGames
8 Years Ago
Renamed server.maxentitiespersecond to server.entitybatchsize Added server.entitybatchtime (0.5s by default)
8 Years Ago
Changed network cell size from 64x64 to 32x32
8 Years Ago
buoyancy error fix
8 Years Ago
[D11][UI] Implemented category filtering on connected players button. Altered auto refresh time. Fixed typo in translation file.
8 Years Ago
[D11] [UI] Implemented non-reflection based linker system for UI Markup parser. Objects can now retainer references to one another via the ID and linker system.
8 Years Ago
[D11] [Tutorial] Update to abandoned shelter, doorway and window added
8 Years Ago
[D11] Missed This
8 Years Ago
[D11] Add Some Marketplace/PSN methods for retrieving consumables
8 Years Ago
Ensure that players are always immediately subscribed to their own network cell (fixes rubber banding regression from 31306)
8 Years Ago
[D11] [UI] fixed a problem where the last server in the list would get cut off
8 Years Ago
[D11][TUTORIAL] Fix for issue #479, crash on picking up placed objects
8 Years Ago
[D11] Fix for TerrainHeightMap.cs
8 Years Ago
Oilrig small dressing progress backup
8 Years Ago
mfm