reporust_rebootcancel

137,366 Commits over 4,474 Days - 1.28cph!

8 Years Ago
[D11] [UI] added the password popups for servers (disabled for now though until passwords are added) removed clean rust from find / join game UI added some localisation strings
8 Years Ago
Added building instance pooling to building manager (GC)
8 Years Ago
Additional client profiling
8 Years Ago
[D11] Fix for Blur sticking on screen when going from MyGames -> CreateAServer
8 Years Ago
Compress and stream baked meshes
8 Years Ago
fix merge problem
8 Years Ago
Apply mesh streaming settings
8 Years Ago
[D11] More WIP for MyServers/AdminPanel/ServerStats - Some UI transition fixes
8 Years Ago
[D11][Audio] Latest mixer tweaks
8 Years Ago
Script compile fixes
8 Years Ago
[D11] [UI] Added more support for components in markup compiler and parser. Reworked markup compiler window to help streamline testing.
8 Years Ago
[D11] More server side PlayFab stats
8 Years Ago
Merge from d11_console_branch
8 Years Ago
Oilrig electric puzzle setup
8 Years Ago
Build test asset bundle into build/test folder
8 Years Ago
Updated Unity version
8 Years Ago
Set readableCollisionMeshes flag on server
8 Years Ago
[D11][UI] Navigation for create server screen, popup buttons added, screen blocking added for create server screen. Fixes for mod and multipliers screen
8 Years Ago
[D11] Server side PlayFab stats for structures built
8 Years Ago
[D11] Server side PlayFab stats for Ranged Weapon and Melee Weapon kills
8 Years Ago
Fixed a potential NRE in CLIENT_PendingInvite
8 Years Ago
Oilrig AI spawns and cover points backup
8 Years Ago
[D11] Controller vibration when radiation overlay active
8 Years Ago
[D11] [UI] Added support for parsing the Canvas Renderer component.
8 Years Ago
[D11] Enable/Disable SharePlay - PS4
8 Years Ago
[D11] Server commands for enabling/disabling all runtime spawning.
8 Years Ago
Fixed non-matching profiler endsample
8 Years Ago
Nuked optimize animator; no longer beneficial Updated ragdoll prefabs to use articulated occludee directly
8 Years Ago
Fixed Ocean Patrol Paths NRE blocking some test scenes
8 Years Ago
Sewer FX & backup.
8 Years Ago
[D11] [UI] RectTransform component now fully compiles and parses all data with the UI Markup system.
8 Years Ago
minicopter progress
8 Years Ago
Backup
8 Years Ago
Oilrig progress backup
8 Years Ago
merge from main
8 Years Ago
pressure pad pickuppable
8 Years Ago
mat
8 Years Ago
Moved some hard-coded params to material; tweaks
8 Years Ago
buoyancy perf improvements
8 Years Ago
FX files. Backup.
8 Years Ago
[D11][Audio] Baked in Parametric EQ being applied to ambient sounds at runtime in the old mixer. Only baked it on the ambiences I felt were being affected by the EQ during testing.
8 Years Ago
mfm
8 Years Ago
Scene & prefabs.
8 Years Ago
RF nre fix
8 Years Ago
[D11] [UI] UI Markup Parser now creates empty game objects for each widget and child widget it deserialises from JSON.
8 Years Ago
Backup
8 Years Ago
[D11] Test scene for mem profile
8 Years Ago
[D11][UI] Create server Customize with mods screen set up. Removed physics shapes from server images
8 Years Ago
[D11] Server commands for viewing all entity spawns in the main log.
8 Years Ago
[D11] [UI] Starting rework on UI Markup parse. Commented out initialisation of community hub dynamic buttons while parsing is being rewritten.