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128,974 Commits over 4,232 Days - 1.27cph!

11 Years Ago
Improved bridge terrain adjustments
11 Years Ago
Backup
11 Years Ago
Missing files.
11 Years Ago
Missing file
11 Years Ago
Dropped items can finally have unique models Network/Save protocol++ Changed how InitShared/PostInitShared get called to be clearer Fixed another sleeping bag exploit Renamed a bunch of files
11 Years Ago
Missed file
11 Years Ago
Merged from main
11 Years Ago
held bandage baseline syringe refactor
11 Years Ago
Prevent placing sleeping bag inside resources
11 Years Ago
Merged in itemmodels
11 Years Ago
Use ItemConsume properties to give effects Interrupt use on other
11 Years Ago
Increased heightmap resolution to be in line with the custom 4k map Removed splat based height offset
11 Years Ago
Merge from main
11 Years Ago
merge from main
11 Years Ago
update phrases etc
11 Years Ago
plastic moves/deletes
11 Years Ago
merge into main
11 Years Ago
compile fix
11 Years Ago
more compile error BS
11 Years Ago
Added blended topology type Optimized terrain raycasting step
11 Years Ago
wooden barricade boilerplate
11 Years Ago
Removed debug shit
11 Years Ago
Terrain raycast tweaks
11 Years Ago
Added blended topology to cave
11 Years Ago
turn inplace animations for rifle / rock / spear / torch
11 Years Ago
tweaked the inplace turning animations
11 Years Ago
Bridge tweaks
11 Years Ago
stone hatchet world model
11 Years Ago
Mountain blending tweak
11 Years Ago
metal helmets protect slightly less, and there is a graident between all of them metal clothing costs much more firearms are more expensive and the cost levels between them more apparent
11 Years Ago
Cleanup
11 Years Ago
Fix for awake players not adding comfort
11 Years Ago
Fixed roadside placement delta being too high
11 Years Ago
stone more expensive armored much more expensive
11 Years Ago
fixed viewmodel fov regressions sleepingbag uses cloth physics material (test)
11 Years Ago
improved the special fx when shooting cloth material (added flecks of fabric flying out)
11 Years Ago
First pass at bear sounds
11 Years Ago
Reduce falloff distance for impact sounds
11 Years Ago
Bump up ambience volume
11 Years Ago
F1 Grenade implementation :D
11 Years Ago
merge from main
11 Years Ago
merge into main
11 Years Ago
Updated grenade to be in 'Weapons' loot table
11 Years Ago
Merge from main
11 Years Ago
Reduced ore cluster size
11 Years Ago
Fixed bleeding notification not showing
11 Years Ago
Wood and metal barricades progress so far
11 Years Ago
merge from main
11 Years Ago
merge from barricades
11 Years Ago
fixed some barricades pivot placement