129,975 Commits over 4,232 Days - 1.28cph!
Made paths and rivers store height values when assembling the point lists
Doubled river vertex density
Increased maximum river trace distance
Some refactoring and cleanup
Tweaked the scale range of some river rocks
Splat improvements
Remove snow from paths
Tweaked bridge prefab to push it slightly further out of the ground
Tweaked rock prefabs to push them slightly further into the ground
Tweaked arid forest frequency and size
Updated game manifest
Protocol++ (network + save)
Fixed magazine loading null values
Fixed the occasional bridge rotation weirdness
Fixed a warning (unused variable)
Removed some unwanted underwater snow
Tweaked monument spawn rules
Log wood skin Improvements
Fixed biome map texture unpacking
Rebaked test level biome texture
Added colliders to bridges (oops)
net.log works
raknet: force split packet construction order
Can rotate hinged door
Fixed hinged door strength/cost/properties
Added reinforced door
Leaving a few errors for Diogo
Fixed a bunch of NREs + Warnings
Rebuilding warehouse with collisions
Fixed radpills not working
Fixed foundation.triangle.toptier being offset