127,222 Commits over 4,109 Days - 1.29cph!
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Grabbed optimized hable tonemapper from amplify color
Disabled tonecc editor histogram display+update by default
Fixed NRE when shooting players in Perf.Playermodel scene
Reduced max projectile damage falloff over distance
Increased projectile damage falloff distance
Tweaked ssao for performance
Increased effective distance, projectile velocity and damage of semi auto rifle slightly
Spears use arrow damage type when thrown
Added throwable damage properties
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LSO component now properly disabled if effect is off; was affecting profiling in editor
Safe exchange shopfront models/LODs/Gibs/COLs & Prefabs
Twig building tier takes damage from arrows
Adjusted some throwable damage types to be the same as for their corresponding melee strikes
Thrown items lose condition on impact and break when their condition is zero
Thrown items no longer randomly break and disappear (only break when their condition is zero)
Grenades can be dropped with right click
When looking at constructions, grenades are attached to them when dropped with right click
Network++
double barrel shotgun viewmodel animations + sound effects
Nuked deferred reflections; saved ~1 ms/frame on gtx 960 at 1920x1080
Moved base deferred pass indirect spec to main/directional deferred lighting pass
Force disabled reflection cube projection and blending for that extra bit
Touched all affected shaders
Drop default music volume a bunch
Enable music by default
Add console vars to set gap between songs (music.minSongGap and music.maxSongGap)
Reduce default gap between songs
Start music when intensity is raised and no music is playing
Don't play songs if music volume is turned down all the way
Added combatlogsize server convar
Grenades don't do splash damage to constructions when attached to construction (balance, exploits)
Fixed projectiles very rarely breaking / sticking with break / stick probability of zero
Grenade wall placement uses spherecast, less range
Removed metal shopfront item (not ready for prime time yet, subtract this when it is)
Improved skinned mesh collider performance by doing a trivial reject against the mesh bounds
Fixed glow around player preview (RUST-1179)
Converted player_preview lights to spot instead of direct
Added SMAA to player_preview
Fixed duplicate colliders on some picture frames (RUST-1184)
Benchmark scenes force Random.seed to be identical on every run
Fixed twig strong side not receiving any damage from arrows
Fixed potential issue with commandbuffer ordering
Cleanup bundles folder properly when building
Unity launch vars, the same as old builder
Tunnel peekaboo glitch fix
Scene2Prefab
Fixed broken Hapis lake waves (RUST-1178)
Added proper lake support in water2; dedicated material, etc
Added edit-time placeholder river+lake materials to hapis
combatlog correctly displays the latest 30 entries (use combatlog 100 until this is live)