127,160 Commits over 4,109 Days - 1.29cph!
colour tweaks to shipping containers
Emphasising differece between skinid and inventoryid
Server downloads steam inventory from web
Close loading bar properly if download fails
Fixed item definitions not loading right in editor
Fix for Cave 6 bottom room exit - RUST-1395
fixed attachment points on bolt rifle
Added pallet/box stacks greyboxes
Added greyboxes for road cones and wooden crates
fixed ironsights on bolt rifle
Forgot to commit half my changes
temp fix for locked doors in radtowns
compile fix
Inventory icon upload fix
Always access steam via the global
Electrical boxes and tire stack greyboxes
Workshop - can download .obj model for item (for advanced skinners)
Accidentally set the price of the new skins to $2000 each
Fixed workshop skybox reflection black blobs, clipping clouds
Fixed metal facemask normals
Workshop color picker
Fixed icons sometimes not faithful to item ingame
Fixed riot helmet using the wrong shader
Stop selling the new items (until the patch goes live)
tweaked the bolt_rifle animations; also adjutsed the sound timings to match the animations better
added the skintag to the bolt rifle viewmodel (custom skins should work on it now)
trashcans no longer spawn crazy items
sewing kits are more prevalent and now drop in stacks of 4-6
metal hatchet and pickaxe no longer require metal blades
salvaged tools require blades/pipes but are *way* better at gathering
barrel component drops more common ( less oil/wood )
propane tank less common
reverted high external wall/gates cost adjustments
rifles/smgs require additional components
smg/rifle bodies less common (50% chance now 30% chance)
buffed all melee weapons damage
flamer requires additional components
phrases
protocol++
fixed thrown melee weapons dropping to ground for other viewers RUST-1420
fix for metal blades on metal tools
fix for lr300/mp5 not needing spring component
Fixed steamclient.so for linux server
floor ladder hatch requires 3 gears instead of 5
armored door now costs 35 HQM+5gears
spring produces HQM at recycler
small stash no longer requires rope
fixed boltrifle cycle animation taking too much screenspace when ADS
modified all radtowns to actually drops tier2 components (gears,springs) instead of only weapon boxes
repairs no longer require components
fixed double armored door cost to require gears
torch only costs 1 LGF instead of 5
added recycler to sat dish
scene2prefab
protocol++
F1 grenades require 1 spring
Quarry no longer requires cloth, requires 15 gears instead
Wooden armour requires rope
Bone armor much cheaper rope wise
Leather gloves require sewing kit
small chance of tier2 components (spring/gears) being found in barrels
spring/gear chance increased slightly in tier2 loot table
Map no longer has fog of war
Added backtracking paths to cave 5,6,7
Fix for RUST-1424
Fix for RUST-1426
Attempting to fix RUST-1425